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Unity virtual reality projects de jonathan linowes (80 resultados)

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  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Greenworld Books, arlington, TX, Estados Unidos de AmericaGreenworld Books

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    Condición: Usado - Aceptable

    EUR 6,83

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

    • Tapa blanda

    Librería: Austin Goodwill 1101, Austin, TX, Estados Unidos de AmericaAustin Goodwill 1101

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    Condición: Usado - Aceptable

    EUR 3,82

    Envío por EUR 2,96 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: good. Book shows general signs of use and handling. May have light wear on the cover or edges and minimal writing or highlighting. Binding remains tight, and pages are clean and readable.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2023

    178398855X / 9781783988556

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Aceptable

    EUR 6,94

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    Cantidad disponible: 1 disponible

    Condición: Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Tapa blanda

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

    Vendedor de 5 estrellas
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    Condición: Usado - Bueno

    EUR 6,94

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within. …

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de AmericaThriftBooks-Dallas

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    Condición: Usado - Bueno

    EUR 7,52

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Idioma: Inglés

    Editorial: Packt Publishing, Limited, 2015

    178398855X / 9781783988556

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    Librería: Better World Books: West, Reno, NV, Estados Unidos de AmericaBetter World Books: West

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    Condición: Usado - Aceptable

    EUR 8,38

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Aceptable

    EUR 8,78

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    Cantidad disponible: 1 disponible

    Condición: Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Bueno

    EUR 8,78

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within. …

  • Idioma: Inglés

    Editorial: Packt Publishing, 2020

    1839217332 / 9781839217333

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Regular

    EUR 5,36

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    Cantidad disponible: 1 disponible

    paperback. Condición: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2020

    1839217332 / 9781839217333

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    Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de AmericaThriftBooks-Atlanta

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    Condición: Usado - Como Nuevo

    EUR 9,04

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    Cantidad disponible: 1 disponible

    Paperback. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Orion Tech, Kingwood, TX, Estados Unidos de AmericaOrion Tech

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    Condición: Nuevo

    EUR 11,87

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    Cantidad disponible: 1 disponible

    paperback. Condición: New.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: thebookforest.com, San Rafael, CA, Estados Unidos de Americathebookforest.com

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    Condición: Nuevo

    EUR 7,27

    Envío por EUR 4,47 
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    Cantidad disponible: 1 disponible

    Condición: New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.

  • Idioma: Inglés

    Editorial: Packt Publishing, Limited, 2015

    178398855X / 9781783988556

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    Librería: Better World Books Ltd, Dunfermline, Reino UnidoBetter World Books Ltd

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    Condición: Usado - Bueno

    EUR 5,78

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    Cantidad disponible: 1 disponible

    Condición: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Textbook Bookie, Little Rock, AR, Estados Unidos de AmericaTextbook Bookie

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    Condición: Usado - Aceptable

    EUR 9,22

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Book in Good condition.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2020

    1839217332 / 9781839217333

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    Librería: HPB-Diamond, Dallas, TX, Estados Unidos de AmericaHPB-Diamond

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    Condición: Usado - Bueno

    EUR 10,15

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    Cantidad disponible: 1 disponible

    paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: Books From California, Simi Valley, CA, Estados Unidos de AmericaBooks From California

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    Condición: Usado - Bueno

    EUR 9,86

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Very Good.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2018

    1788478800 / 9781788478809

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    Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de AmericaThriftBooks-Atlanta

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    Condición: Usado - Bueno

    EUR 14,84

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2018

    1788478800 / 9781788478809

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 11,52

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    Cantidad disponible: 1 disponible

    paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2018

    1788478800 / 9781788478809

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    Librería: One Planet Books, Columbia, MO, Estados Unidos de AmericaOne Planet Books

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    Condición: Usado - Aceptable

    EUR 11,48

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    Cantidad disponible: 5 disponibles

    paperback. Condición: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing and/or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: Packt Publishing, 2018

    1788478800 / 9781788478809

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    Librería: One Planet Books, Columbia, MO, Estados Unidos de AmericaOne Planet Books

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    Condición: Usado - Como Nuevo

    EUR 11,49

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    Cantidad disponible: 2 disponibles

    paperback. Condición: Like New. 2nd Edition. Ships in a BOX from Central Missouri! Like Brand NEW. No tears, highlighting or writing because it's never been used! May have minor shelf wear. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: Packt Publishing, 2020

    1839217332 / 9781839217333

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    Librería: medimops, Berlin, Alemaniamedimops

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    EUR 6,86

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    Condición: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2020

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    Librería: medimops, Berlin, Alemaniamedimops

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    Condición: Usado - Bueno

    EUR 7,07

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    Condición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2018

    1788478800 / 9781788478809

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    Librería: HPB-Emerald, Dallas, TX, Estados Unidos de AmericaHPB-Emerald

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    Condición: Usado - Bueno

    EUR 18,45

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    Cantidad disponible: 1 disponible

    paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2018

    1788478800 / 9781788478809

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    Librería: Textbooks_Source, Columbia, MO, Estados Unidos de AmericaTextbooks_Source

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    Condición: Usado - Aceptable

    EUR 20,95

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    Cantidad disponible: 5 disponibles

    paperback. Condición: Good. 2nd ed. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: Packt Publishing, 2018

    1788478800 / 9781788478809

    • Tapa blanda

    Librería: Textbooks_Source, Columbia, MO, Estados Unidos de AmericaTextbooks_Source

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    Condición: Nuevo

    EUR 20,95

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    Cantidad disponible: 2 disponibles

    paperback. Condición: New. 2nd ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: Packt Publishing, 2020

    1839217332 / 9781839217333

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    Librería: The Book Cellar, LLC, Nashua, NH, Estados Unidos de AmericaThe Book Cellar, LLC

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    Condición: Usado - Bueno

    EUR 24,21

    Envío por EUR 8,94 
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    Cantidad disponible: 1 disponible

    paperback. Condición: Very Good. Has moderate shelf and/or corner wear. Great used condition.Over 1,000,000 satisfied customers since 1997! Choose expedited shipping (if available) for much faster delivery. Delivery confirmation on all US orders.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2018

    1788478800 / 9781788478809

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Aceptable

    EUR 39,51

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    Cantidad disponible: 5 disponibles

    Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

  • Idioma: Inglés

    Editorial: Packt Publishing, 2020

    1839217332 / 9781839217333

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    Librería: The Book Bin, Salem, OR, Estados Unidos de AmericaThe Book Bin

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    Miembro de asociación: ABAACBAILAB

    Condición: Usado - Bueno

    EUR 36,92

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    Paperback. Condición: Very Good. 3rd Edition. Very good with vertical crease to front cover. Spine square and uncreased. Binding sound. Prior owner's name written and crossed-out at inside front cover, in sharpie. Interior else clean, text unmarked.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178398855X / 9781783988556

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 43,70

    Envío por EUR 2,37 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Packt Publishing 8/31/2015, 2015

    178398855X / 9781783988556

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Condición: Nuevo

    EUR 46,14

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    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D. Book.