EUR 52,12
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In English.
EUR 44,00
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Gut. Auflage: 1st ed. 300 Seiten englischsprachige Ausgabe *Werktagsversendung innerhalb von 24 Stunden* -- Exempl. in einem guten Gesamtzust., geringe Gebrauchsspuren möglich -- ISBN: 9781484209967 Alle Sendungen werden mit beiliegender Rechnung, inkl. ausgewiesener MwSt., verschickt. Sprache: Englisch Gewicht in Gramm: 495.
EUR 43,04
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Rarewaves.com UK, London, Reino Unido
Original o primera edición
EUR 63,27
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in 'plain old C' because he wanted to make the code accessible to as many people as possible.In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing.This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 55,95
Convertir monedaCantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Sudoku Programming with C 1.15. Book.
EUR 52,11
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, DE, 2015
ISBN 10: 1484209966 ISBN 13: 9781484209967
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Original o primera edición
EUR 68,48
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in 'plain old C' because he wanted to make the code accessible to as many people as possible.In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing.This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
EUR 53,45
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 48,31
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoCondición: New. SUPER FAST SHIPPING.
EUR 58,66
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 77,31
Convertir monedaCantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2015. 1st Edition. Paperback. . . . . .
EUR 84,60
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 300.
Publicado por Apress, Apress Mär 2015, 2015
ISBN 10: 1484209966 ISBN 13: 9781484209967
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 58,84
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated Where do those quasi-symmetrical configurations come from When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked.So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in 'plain old C' because he wanted to make the code accessible to as many people as possible.In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing.This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 300 pp. Englisch.
EUR 95,25
Convertir monedaCantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2015. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.
EUR 52,31
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2015
ISBN 10: 1484209966 ISBN 13: 9781484209967
Idioma: Inglés
Librería: Grand Eagle Retail, Mason, OH, Estados Unidos de America
Original o primera edición
EUR 55,77
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in plain old C because he wanted to make the code accessible to as many people as possible.In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing.This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2015
ISBN 10: 1484209966 ISBN 13: 9781484209967
Idioma: Inglés
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición
EUR 110,60
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in plain old C because he wanted to make the code accessible to as many people as possible.In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing.This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 60,37
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 529.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 58,84
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated Where do those quasi-symmetrical configurations come from When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in plain old C because he wanted to make the code accessible to as many people as possible.In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing.This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples. 300 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 51,51
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. In this book, you will also find an explanation of all solving strategies, and the code to implement them. This is a practical book that will.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 63,87
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated Where do those quasi-symmetrical configurations come from When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in plain old C because he wanted to make the code accessible to as many people as possible.In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing.This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 85,82
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 300.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 88,55
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 300.