Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 51,93
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Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 71,37
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days. 439.
EUR 80,57
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Librería: Majestic Books, Hounslow, Reino Unido
EUR 76,61
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 68,91
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 72,19
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 73,51
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 88,94
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Añadir al carritoCondición: New. 2024. 1st Edition. paperback. . . . . .
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 85,73
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Añadir al carritoCondición: New. 1st edition NO-PA16APR2015-KAP.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 82,06
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Publicado por Taylor & Francis Ltd Okt 2024, 2024
ISBN 10: 103242110X ISBN 13: 9781032421100
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 85,54
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 88,49
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 108,69
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Añadir al carritoCondición: New. 2024. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 106,49
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Añadir al carritoPaperback. Condición: Brand New. 208 pages. 10.00x7.00x10.00 inches. In Stock.
Publicado por Taylor & Francis Ltd, London, 2024
ISBN 10: 103242110X ISBN 13: 9781032421100
Idioma: Inglés
Librería: CitiRetail, Stevenage, Reino Unido
EUR 90,78
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Añadir al carritoPaperback. Condición: new. Paperback. Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone inbetween.It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples.Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material.In addition, these important topics are also covered:Shader user interface design and parameter widgetsColor, color models, color spaces, and color transformations2d and 3d spaces and their transformationsTexture patterns and projectionsRay tracing for pattern generationDisplacement and bumped shading normal generationShader organization, building, and deploymentShader execution and debugging An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Publicado por Taylor & Francis Ltd, London, 2024
ISBN 10: 103242110X ISBN 13: 9781032421100
Idioma: Inglés
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 109,68
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Añadir al carritoPaperback. Condición: new. Paperback. Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone inbetween.It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples.Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material.In addition, these important topics are also covered:Shader user interface design and parameter widgetsColor, color models, color spaces, and color transformations2d and 3d spaces and their transformationsTexture patterns and projectionsRay tracing for pattern generationDisplacement and bumped shading normal generationShader organization, building, and deploymentShader execution and debugging An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Publicado por Taylor & Francis Ltd, London, 2024
ISBN 10: 103242110X ISBN 13: 9781032421100
Idioma: Inglés
Librería: Grand Eagle Retail, Fairfield, OH, Estados Unidos de America
EUR 87,59
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone inbetween.It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples.Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material.In addition, these important topics are also covered:Shader user interface design and parameter widgetsColor, color models, color spaces, and color transformations2d and 3d spaces and their transformationsTexture patterns and projectionsRay tracing for pattern generationDisplacement and bumped shading normal generationShader organization, building, and deploymentShader execution and debugging An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 172,26
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 172,92
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Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 181,82
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Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days. 680.
Publicado por H N H International Limited, 2024
ISBN 10: 1032455098 ISBN 13: 9781032455099
Idioma: Inglés
Librería: Majestic Books, Hounslow, Reino Unido
EUR 182,93
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Añadir al carritoCondición: New. pp. 238.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 181,81
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 188,39
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EUR 201,82
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Añadir al carritoCondición: New. In.
Publicado por H N H International Limited, 2024
ISBN 10: 1032455098 ISBN 13: 9781032455099
Idioma: Inglés
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 200,38
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Añadir al carritoCondición: New. pp. 238 1st Edition NO-PA16APR2015-KAP.
Publicado por Taylor & Francis Ltd (Sales) Okt 2024, 2024
ISBN 10: 1032455098 ISBN 13: 9781032455099
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 209,22
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Añadir al carritoBuch. Condición: Neu. Neuware - An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading.
Publicado por H N H International Limited, 2024
ISBN 10: 1032455098 ISBN 13: 9781032455099
Idioma: Inglés
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 206,11
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Añadir al carritoCondición: New. pp. 238.
Publicado por Taylor & Francis Ltd, London, 2024
ISBN 10: 1032455098 ISBN 13: 9781032455099
Idioma: Inglés
Librería: CitiRetail, Stevenage, Reino Unido
EUR 211,64
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Añadir al carritoHardcover. Condición: new. Hardcover. Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone inbetween.It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples.Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material.In addition, these important topics are also covered:Shader user interface design and parameter widgetsColor, color models, color spaces, and color transformations2d and 3d spaces and their transformationsTexture patterns and projectionsRay tracing for pattern generationDisplacement and bumped shading normal generationShader organization, building, and deploymentShader execution and debugging An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 251,23
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Añadir al carritoHardcover. Condición: Brand New. 208 pages. 10.00x7.00x10.00 inches. In Stock.
Publicado por Taylor & Francis Ltd, London, 2024
ISBN 10: 1032455098 ISBN 13: 9781032455099
Idioma: Inglés
Librería: Grand Eagle Retail, Fairfield, OH, Estados Unidos de America
EUR 201,93
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone inbetween.It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples.Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material.In addition, these important topics are also covered:Shader user interface design and parameter widgetsColor, color models, color spaces, and color transformations2d and 3d spaces and their transformationsTexture patterns and projectionsRay tracing for pattern generationDisplacement and bumped shading normal generationShader organization, building, and deploymentShader execution and debugging An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.