Programming problem solving java de james slack (3 resultados)

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  • Idioma: Inglés

    Editorial: Course Technology, 1999

    0534374867 / 9780534374860

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    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 13,44

    Envío por EUR 3,29 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponibles

    paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Brooks/Cole Pub Co, 1999

    0534374867 / 9780534374860

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    Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de AmericaThriftBooks-Atlanta

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    Condición: Usado - Regular

    EUR 17,05

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

  • Editorial: BS Publications, Hyderabad, 2008

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    Librería: Vedams eBooks (P) Ltd, New Delhi, IndiaVedams eBooks (P) Ltd

    Vendedor de 4 estrellas
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    Condición: Usado - Como Nuevo

    EUR 33,91

    Envío por EUR 17,50 
    Se envía de India a Estados Unidos de America

    Cantidad disponible: 1 disponibles

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    Paperback. Condición: As New. Reprint. Contents 1. Introduction. 2. A brief overview of JAVA Programming. 3. JAVA basics. 4. Selection control statements. 5. Loop control statements. 6. Using the JAVA system classes. 7. Writing your own classes. 8. Arrays. 9. Sorting and searching arrays. 10. Object oriented programming and software development. 11. Recursion. 12. Lists. 13. Stacks and queues. 14. Trees. Appendices i. Exceptions. ii. The JAVA Abstract Windowing Toolkit (AWT). iii. Graphics in JAVA applications. iv. Threads and animation. v. JAVA applets. Index. This book lays the foundation for programming skills early using turtle graphics to introduce the basic concepts of classes objects methods parameters loops and selection of JAVATM. Features UML (Unified Modeling Language) notation is used from Chapter 9 on in program development examples when students are adequately prepared to use it. JAVA specific topics (e.g. exceptions graphical user interfaces graphics threads applets) are presented in optional stand alone appendixes at the back of the book. Instructors can present these topics when they best serve course objectives. Quick Look At sections build students awareness and understanding of the core fields of computer science (including graphics A1 and databases). The style is readable and suitable for our students. There is a good balance between programming and Java specific instruction. The exercises are numerous and are presented at the end of each major section. This is better than having a big pile of them at the end of the chapter. Students need to think of more than the nuts and bolts of writing programs in the course. 1138 pp.…