EUR 5,74
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Añadir al carritopaperback. Condición: Good.
Librería: Wonder Book, Frederick, MD, Estados Unidos de America
EUR 5,75
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Añadir al carritoCondición: Very Good. Very Good condition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.
EUR 6,25
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Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
EUR 6,25
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Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
EUR 3,09
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Añadir al carritopaperback. Condición: Very Good. Open Books is a nonprofit social venture that provides literacy experiences for thousands of readers each year through inspiring programs and creative capitalization of books.
EUR 4,44
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Añadir al carritoPaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
EUR 24,58
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Añadir al carritoPaperback. Condición: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Librería: bmyguest books, Toronto, ON, Canada
Original o primera edición
EUR 28,46
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Añadir al carritoSoft cover. Condición: Very Good. 1st Edition. In Very God Condition. 444 Pages With The Index. Paperback.books are NOT signed. We will state signed at the description section. we confirm they are signed via email or stated in the description box. - Specializing in academic, collectiblle and historically significant, providing the utmost quality and customer service satisfaction. For any questions feel free to email us.
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 52,01
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Añadir al carritoPaperback or Softback. Condición: New. Physics for Game Programmers. Book.
EUR 51,98
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Añadir al carritoCondición: New.
EUR 58,59
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Añadir al carritoCondición: New.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición
EUR 61,24
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Añadir al carritoPaperback. Condición: new. Paperback. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
Original o primera edición
EUR 73,63
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Añadir al carritoPaperback. Condición: New. 1st ed. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Original o primera edición
EUR 83,17
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Añadir al carritoPaperback. Condición: New. 1st ed. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
EUR 69,92
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Añadir al carritoCondición: New. In.
EUR 69,10
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Añadir al carritoPaperback. Condición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 79,06
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Añadir al carritoCondición: New. 2005. 1st Edition. Paperback. . . . . .
EUR 88,54
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Añadir al carritoCondición: New. New. In shrink wrap. Looks like an interesting title! 2.93.
EUR 86,81
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Añadir al carritoCondición: New. Idioma/Language: Inglés. *Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning . NET Games Programming with C#, and the forthcoming Beginning . NET Games Programming in VB. NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer. *** Nota: Los envíos a España peninsular, Baleares y Canarias se realizan a través de mensajería urgente. No aceptamos pedidos con destino a Ceuta y Melilla.
EUR 98,45
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Añadir al carritoCondición: New. 2005. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.
EUR 62,43
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Añadir al carritoCondición: New. Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won t have) includes necessary physics and mathematicsIdeal for all budding games programmers, with example code in Java, C#, and C.
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
Original o primera edición
EUR 75,63
Convertir monedaCantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición
EUR 115,30
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 82,98
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Librería: Rarewaves.com UK, London, Reino Unido
Original o primera edición
EUR 77,23
Convertir monedaCantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.