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Publicado por Springer-Verlag, New York, NY, 2008
ISBN 10: 1848000227 ISBN 13: 9781848000223
Idioma: Inglés
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Añadir al carritoPaperback. Condición: Fine. 330 pp. Tightly bound. Spine not compromised.Text is Free of Markings.
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Añadir al carritoCondición: New. pp. xvi + 336 130 Illus. (80 Col.).
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Añadir al carritoCondición: New. pp. xvi + 336 1st Edition.
Publicado por Packt Publishing 2018-10, 2018
ISBN 10: 1788629698 ISBN 13: 9781788629690
Idioma: Inglés
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Añadir al carritoCondición: New. pp. xvi + 336.
Publicado por Springer London, Springer London, 2008
ISBN 10: 1848000227 ISBN 13: 9781848000223
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Publicado por Springer London, Springer London Mär 2008, 2008
ISBN 10: 1848000227 ISBN 13: 9781848000223
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 50,24
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 348 pp. Englisch.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Like New. Like New. book.
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Librería: Librairie Chat, Beijing, China
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Añadir al carritoCondición: Fine. Number of pages: 269 Size: Book.
Publicado por Packt Publishing Limited, 2018
ISBN 10: 1788629698 ISBN 13: 9781788629690
Idioma: Inglés
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
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Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 629.
Publicado por Packt Publishing Limited, 2018
ISBN 10: 1788629698 ISBN 13: 9781788629690
Idioma: Inglés
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Publicado por Springer London Mrz 2008, 2008
ISBN 10: 1848000227 ISBN 13: 9781848000223
Idioma: Inglés
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 50,24
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions. 348 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 44,63
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Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Concise text which includes worked examples from theory to code implementationConcise text which includes worked examples from theory to code implementationIncludes supplementary material: sn.pub/extrasOpenGL Graphics Through Applic.
Publicado por Packt Publishing Limited, 2018
ISBN 10: 1788629698 ISBN 13: 9781788629690
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 56,27
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 921.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 69,83
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more Key FeaturesCreate visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more Unlock a variety of new and advanced features offered in WebGL 2 Book Description As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will 'level up' your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. What you will learnUnderstand the rendering pipeline provided in WebGL Build and render 3D objects with WebGL Develop lights using shaders, 3D math, and the physics of light reflection Create a camera and use it to navigate a 3D scene Use texturing, lighting, and shading techniques to render realistic 3D scenes Implement object selection and interaction in a 3D scene Cover advanced techniques for creating immersive and compelling scenes Learn new and advanced features offered in WebGL 2 Who this book is for This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.