Publicado por Springer (edition 1st ed. 2022), 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Idioma: Inglés
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Publicado por Springer Nature Switzerland AG, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Idioma: Inglés
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Publicado por Springer Nature Switzerland AG, Cham, 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Idioma: Inglés
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Añadir al carritoHardcover. Condición: new. Hardcover. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Publicado por Springer Nature Switzerland AG, Cham, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Idioma: Inglés
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
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Añadir al carritoPaperback. Condición: new. Paperback. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Publicado por Springer Nature Switzerland AG, CH, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Idioma: Inglés
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Publicado por Springer-Nature New York Inc, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Idioma: Inglés
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Añadir al carritoPaperback. Condición: Brand New. 213 pages. 9.25x6.10x0.46 inches. In Stock.
Publicado por Springer, Berlin|Springer International Publishing|Springer, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Idioma: Inglés
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Añadir al carritoCondición: New. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular .
Publicado por Springer-Nature New York Inc, 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Idioma: Inglés
Librería: Revaluation Books, Exeter, Reino Unido
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Publicado por Springer International Publishing, Springer International Publishing Mär 2022, 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Idioma: Inglés
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Añadir al carritoBuch. Condición: Neu. Neuware -3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 216 pp. Englisch.
Publicado por Springer Nature Switzerland, Springer International Publishing, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Idioma: Inglés
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Publicado por Springer International Publishing, 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Publicado por Springer Nature Switzerland AG, CH, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 72,73
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Añadir al carritoPaperback. Condición: New. 2022 ed.