Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 33,20
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 44,34
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 46,90
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Publicado por Packt Publishing 2/10/2023, 2023
ISBN 10: 1803244798 ISBN 13: 9781803244792
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 43,92
Convertir monedaCantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques 1.44. Book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 41,57
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1803244798 ISBN 13: 9781803244792
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 57,01
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Mastering Graphics Programming with Vulkan starts by familiarizing you with the foundations of a modern rendering engine. This book will guide you through GPU-driven rendering and show you how to drive culling and rendering from the GPU to minimize CPU overhead. Finally, you'll explore advanced rendering techniques like temporal anti-aliasing and ray tracing.
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1803244798 ISBN 13: 9781803244792
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 58,59
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Mastering Graphics Programming with Vulkan starts by familiarizing you with the foundations of a modern rendering engine. This book will guide you through GPU-driven rendering and show you how to drive culling and rendering from the GPU to minimize CPU overhead. Finally, you'll explore advanced rendering techniques like temporal anti-aliasing and ray tracing.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 44,35
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1803244798 ISBN 13: 9781803244792
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 60,13
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Mastering Graphics Programming with Vulkan starts by familiarizing you with the foundations of a modern rendering engine. This book will guide you through GPU-driven rendering and show you how to drive culling and rendering from the GPU to minimize CPU overhead. Finally, you'll explore advanced rendering techniques like temporal anti-aliasing and ray tracing.
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1803244798 ISBN 13: 9781803244792
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 63,91
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Mastering Graphics Programming with Vulkan starts by familiarizing you with the foundations of a modern rendering engine. This book will guide you through GPU-driven rendering and show you how to drive culling and rendering from the GPU to minimize CPU overhead. Finally, you'll explore advanced rendering techniques like temporal anti-aliasing and ray tracing.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 51,11
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: moluna, Greven, Alemania
EUR 52,76
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 80,99
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. New. book.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 47,60
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Publicado por Packt Publishing Limited, 2023
ISBN 10: 1803244798 ISBN 13: 9781803244792
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 55,68
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 100.
Publicado por Packt Publishing, Limited, 2023
ISBN 10: 1803244798 ISBN 13: 9781803244792
Idioma: Inglés
Librería: Majestic Books, Hounslow, Reino Unido
EUR 69,16
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 65,38
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel SassoneKey Features: Use a pre-built 'Raptor' engine to abstract tedious aspects like file systems, memory allocation, and utility functions Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing Optimize your engine without reinventing the wheel Purchase of the print or Kindle book includes a free PDF Elektronisches BuchBook Description:Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.In Mastering Graphics Programming with Vulkan, you'll focus on building a high-performance rendering engine from the ground up. You'll explore Vulkan's advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.By the end of this book, you'll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan's full potential.What You Will Learn: Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render qualityWho this book is for:This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.Table of Contents Introducing the Raptor Engine and Hydra Improving Resources Management Unlocking Multi-Threading Implementing a Frame Graph Unlocking Async Compute GPU-Driven Rendering Rendering Many Lights with Clustered Deferred Rendering Adding Shadows Using Mesh Shaders Implementing Variable Rate Shading Adding Volumetric Fog Temporal Anti-Aliasing Getting Started with Ray Tracing Revisiting Shadows with Ray Tracing Adding Dynamic Diffuse Global Illumination with Ray Tracing Adding Reflections with Ray Tracing.