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  • Zhang, Cha

    Publicado por Morgan & Claypool, 2006

    ISBN 10: 1598290762 ISBN 13: 9781598290769

    Idioma: Inglés

    Librería: BookOrders, Russell, IA, Estados Unidos de America

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 33,99

    EUR 3,47 gastos de envío en Estados Unidos de America

    Cantidad disponible: 1 disponibles

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    Soft Cover. Condición: Good. Ex-library with the usual features. Library label on front cover. The interior is clean and tight. Binding is good. Cover shows light wear. Ex-Library.

  • Zhang Cha

    ISBN 10: 1598293907 ISBN 13: 9781598293906

    Idioma: Inglés

    Librería: Basi6 International, Irving, TX, Estados Unidos de America

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 33,09

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    Cantidad disponible: 1 disponibles

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    Condición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

  • ISBN 10: 1598293907 ISBN 13: 9781598293906

    Idioma: Inglés

    Librería: ALLBOOKS1, Direk, SA, Australia

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 37,53

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    Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.

  • Cha Zhang/Tsuhan Chen

    Publicado por Morgan and Claypool Publishers, Estados Unidos, 2016

    ISBN 10: 1598290762 ISBN 13: 9781598290769

    Idioma: Inglés

    Librería: LIBRERÍA SOLÓN, Madrid, M, España

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 25,00

    EUR 40,00 gastos de envío desde España a Estados Unidos de America

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    Tapa Blanda. Condición: Bien. Colección Synthesis Lectures on Image, Video & Multimedia Processing'. Tapa blanda. Muy ilustrado. 9781598290769. Morgan and Claypool Publishers. Estados Unidos. 2016. 24x19 centímetros. 95 páginas. Tapa blanda. Estado=Bien. Inglés.

  • Cha Zhang?

    Publicado por M & Cp, 2012

    ISBN 10: 1598293907 ISBN 13: 9781598293906

    Idioma: Inglés

    Librería: Mispah books, Redhill, SURRE, Reino Unido

    Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 64,43

    EUR 28,44 gastos de envío desde Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponibles

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    Hardcover. Condición: Like New. Like New. book.

  • Tsuhan Chen

    Publicado por Springer International Publishing, Springer International Publishing Dez 2007, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Idioma: Inglés

    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 35,30

    EUR 60,00 gastos de envío desde Alemania a Estados Unidos de America

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    Taschenbuch. Condición: Neu. Neuware -Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum,we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering andthe ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 104 pp. Englisch.

  • Tsuhan Chen

    Publicado por Springer International Publishing, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Idioma: Inglés

    Librería: AHA-BUCH GmbH, Einbeck, Alemania

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 35,30

    EUR 61,06 gastos de envío desde Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponibles

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    Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum,we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering andthe ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically.

  • Tsuhan Chen (u. a.)

    Publicado por Springer International Publishing, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Idioma: Inglés

    Librería: preigu, Osnabrück, Alemania

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 34,10

    EUR 70,00 gastos de envío desde Alemania a Estados Unidos de America

    Cantidad disponible: 5 disponibles

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    Taschenbuch. Condición: Neu. Light Field Sampling | Tsuhan Chen (u. a.) | Taschenbuch | xcviii | Englisch | 2007 | Springer International Publishing | EAN 9783031011139 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Tsuhan Chen

    Publicado por Springer International Publishing Dez 2007, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Idioma: Inglés

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    Impresión bajo demanda

    EUR 35,30

    EUR 23,00 gastos de envío desde Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum, we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering and the ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically. 104 pp. Englisch.

  • Zhang, Cha|Chen, Tsuhan

    Publicado por Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Idioma: Inglés

    Librería: moluna, Greven, Alemania

    Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

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    Impresión bajo demanda

    EUR 32,69

    EUR 48,99 gastos de envío desde Alemania a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in t.