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Publicado por Packt Publishing, Limited, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
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Publicado por Packt Publishing, Limited, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
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Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
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Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
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Publicado por Packt Publishing Limited, United Kingdom, Birmingham, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 17,32
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Añadir al carritoPaperback. Condición: Very Good. Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unitys AR Foundation Book DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity s new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is forThis book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: GoldBooks, Denver, CO, Estados Unidos de America
EUR 23,92
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Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
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Librería: Impact Lecture, Saint-Hyacinthe, QC, Canada
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Librería: The Book Bin, Salem, OR, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Very Good. Very good with only light shelf-wear. Reading crease to spine. Binding sound. Prior owner's name written and crossed-out at inside front cover, in sharpie. Interior else clean, text unmarked.
Publicado por Packt Publishing Limited, Birmingham, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: Grand Eagle Retail, Mason, OH, Estados Unidos de America
EUR 53,02
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Añadir al carritoPaperback. Condición: new. Paperback. Build immersive game experiences using the new Unity 2020 features with this practical guideKey FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unitys AR FoundationBook DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.What you will learnWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UIProgram rich shaders and effects using Unity s new Shader Graph and Universal Render PipelineImplement postprocessing to increase graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineImplement game artificial intelligence (AI) to control character behaviorDetect and fix optimization issues using profilers and batchingWho this book is forThis book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book. This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 50,69
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Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 56,25
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 76,01
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 76,07
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Publicado por Packt Publishing 2020-07, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 75,65
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 76,98
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Publicado por Packt Publishing Limited, Birmingham, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 109,37
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Añadir al carritoPaperback. Condición: new. Paperback. Build immersive game experiences using the new Unity 2020 features with this practical guideKey FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unitys AR FoundationBook DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.What you will learnWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UIProgram rich shaders and effects using Unity s new Shader Graph and Universal Render PipelineImplement postprocessing to increase graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineImplement game artificial intelligence (AI) to control character behaviorDetect and fix optimization issues using profilers and batchingWho this book is forThis book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book. This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Publicado por Packt Publishing, Limited, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: Majestic Books, Hounslow, Reino Unido
EUR 53,37
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Publicado por Packt Publishing Limited, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 79,84
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Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Publicado por Packt Publishing Limited, 2020
ISBN 10: 1838642005 ISBN 13: 9781838642006
Idioma: Inglés
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 88,72
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: moluna, Greven, Alemania
EUR 93,99
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that w.