Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 106,42
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 106,77
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 132,04
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 132,04
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 119,58
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 119,58
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Publicado por Springer Nature Singapore, 2016
ISBN 10: 981101244X ISBN 13: 9789811012440
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 109,94
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author's research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated.Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author's original theorization. Readers will derive four main benefits: (1) anexplication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.
Publicado por Springer Nature Singapore, Springer Nature Singapore, 2015
ISBN 10: 9812875174 ISBN 13: 9789812875174
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 111,53
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author's research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated.Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author's original theorization. Readers will derive four main benefits: (1) anexplication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 157,23
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. reprint edition. 190 pages. 9.25x6.10x0.49 inches. In Stock.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 159,25
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 208 pages. 9.50x6.50x0.75 inches. In Stock.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 166,60
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Like New. Like New. book.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 183,75
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Like New. Like New. book.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 159,00
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 180.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 159,58
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 180.