Publicado por Continental Academy Press, London
Librería: Continental Academy Press, London, SELEC, Reino Unido
EUR 11,17
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Añadir al carritoSoftcover. Condición: New. Estado de la sobrecubierta: no dj. First. Game Development with Computational Graph Theory presents a novel approach to game development by applying the principles of computational graph theory to the creation of complex game systems. By leveraging the power of graph algorithms and machine learning, readers will gain a deeper understanding of how to design game systems that are more efficient, scalable, and adaptive, from network optimization to graph-based modeling. This book provides a comprehensive guide to creating game systems using computational graph theory, including techniques for modeling graph structures, optimizing network performance, and predicting game behavior. Readers will learn how to create game worlds that are more efficient, scalable, and adaptive, drawing players into dynamic game experiences. From the basics of computational graph theory to advanced techniques for modeling game systems, this book provides a complete guide for game developers and researchers. Publication Year: 2025. SHIPPING TERMS - Depending on your location we may ship your book from the following locations: France, United Kingdom, India, Australia, Canada or the USA. This item is printed on demand.