EUR 133,33
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Librería: Best Price, Torrance, CA, Estados Unidos de America
EUR 111,86
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Añadir al carritoCondición: New. SUPER FAST SHIPPING.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 134,13
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 129,00
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Añadir al carritoBuch. Condición: Neu. Neuware -The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.Books on Demand GmbH, Überseering 33, 22297 Hamburg 154 pp. Englisch.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 118,70
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ISBN 10: 7302446393 ISBN 13: 9787302446392
Librería: liu xing, Nanjing, JS, China
EUR 78,23
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Añadir al carritopaperback. Condición: New. Pub. Date:2016-09-01 Pages:381 Language: Paperback Chinese Publisher: Tsinghua University press book system discusses the Arduino open source hardware development methods and 30 complete project development case. The book includes the following six parts: Arduino project design foundation. intelligent control class development case. life convenient class.
Librería: moluna, Greven, Alemania
EUR 100,72
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnThe book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technol.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 134,45
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Añadir al carritoHRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 140,28
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Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 129,00
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation. 154 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 130,55
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 156,37
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Añadir al carritoHardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.