EUR 30,22
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoCondición: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Publicado por Pearson Prentice Hall, Upper Saddle River, New Jersey, 2007
ISBN 10: 0131687476 ISBN 13: 9780131687479
Idioma: Inglés
Librería: Xochi's Bookstore & Gallery, Truth or consequences, NM, Estados Unidos de America
EUR 57,48
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaper Back. Condición: Near Fine. No Jacket. 1st. 112pp.incl.index+references; SC blue w/blk.&white; slight rub w/clean,tight pgs. Designing video & computer games. Book 2 in the 'Game Design and Development Series' illus.
Publicado por Continental Academy Press, London
Librería: Continental Academy Press, London, SELEC, Reino Unido
EUR 12,46
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoSoftcover. Condición: New. Estado de la sobrecubierta: no dj. First. Game Development - User Experience Design Fundamentals offers a comprehensive guide to designing engaging and intuitive user experiences for games and interactive applications. This book provides a detailed roadmap for game developers and UX designers, highlighting the key principles and practices required to create user-centered designs that enhance player engagement and satisfaction. By examining the latest research and case studies on UX design for games, readers will gain a deeper understanding of the benefits, challenges, and best practices associated with this critical aspect of game development. Whether seeking to enhance their game's user experience or develop more effective UX design strategies, this book provides a valuable resource for game developers and UX professionals. Publication Year: 2025. SHIPPING TERMS - Depending on your location we may ship your book from the following locations: France, United Kingdom, India, Australia, Canada or the USA. This item is printed on demand.
Librería: liu xing, Nanjing, JS, China
EUR 173,32
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritopaperback. Condición: New. Paperback. Pub Date: 2022-08-01 Pages: 280 Language: Chinese Publisher: People's Posts and Telecommunications Press This is a tutorial explaining how to use Unreal Engine 4 (hereinafter abbreviated as UE4) for game development through examples. The whole book has 9 chapters in total. including 9 game development examples. Chapters 1 to 8 explain technical modules such as UE4 software operation. Actor. collision handling. character class and player controller. user interface. animation bluepri.