Librería: Anybook.com, Lincoln, Reino Unido
EUR 37,94
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Añadir al carritoCondición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1100grams, ISBN:9780123749437.
Publicado por Morgan Kaufmann 2009-07-31, 2009
ISBN 10: 0123749433 ISBN 13: 9780123749437
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 82,88
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Añadir al carritoHardback. Condición: New.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 92,71
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Añadir al carritoHardcover. Condición: Brand New. 1st edition. 448 pages. 9.30x7.50x0.90 inches. In Stock.
EUR 93,80
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Añadir al carritoCondición: New. pp. 448.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 14,48
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Añadir al carritohardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 109,47
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Añadir al carritoCondición: New. pp. 448 1st Edition.
EUR 111,45
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Añadir al carritoCondición: New. pp. 448.
Publicado por ELSEVIER SCIENCE & TECHNOLOGY, 2009
ISBN 10: 0123749433 ISBN 13: 9780123749437
Idioma: Inglés
Librería: OM Books, Sevilla, SE, España
EUR 264,00
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Añadir al carritoCondición: Usado - bueno.
Publicado por Elsevier Science Jul 2009, 2009
ISBN 10: 0123749433 ISBN 13: 9780123749437
Idioma: Inglés
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 94,00
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. 448 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 100,58
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field.