Publicado por Packt Publishing 01/g /26 A, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: Bahamut Media, Reading, Reino Unido
EUR 11,90
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Publicado por Packt Publishing 01/g /26 A, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: AwesomeBooks, Wallingford, Reino Unido
EUR 11,90
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 45,75
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 49,45
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 41,53
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Packt Publishing Limited, GB, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 57,85
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Create a fully operating application and deploy it to major mobile platforms using Xamarin.FormsAbout This Book. Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease. Design a full-blown application in very little time with just about the entire code being shared. Learn how to access platform-specific features and still have the same core code with this handy guideWho This Book Is ForThis book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Basic knowledge of C# is assumed.What You Will Learn. Create a responsive UI, modified to suit the target platform. Understand the basics of designing an application, and the considerations needed for target platforms. Construct a complete app using a single codebase. Develop attractive user interfaces. Bind information to the code behind to generate a reactive application. Design an effective portable class library (PCL). Include a Windows Mobile application within your standard Xamarin.Forms application. Extend your applications using the Xamarin.Forms Labs libraryIn DetailXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database's reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common stra.
Publicado por Packt Publishing Limited, GB, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 59,58
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Create a fully operating application and deploy it to major mobile platforms using Xamarin.FormsAbout This Book. Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease. Design a full-blown application in very little time with just about the entire code being shared. Learn how to access platform-specific features and still have the same core code with this handy guideWho This Book Is ForThis book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Basic knowledge of C# is assumed.What You Will Learn. Create a responsive UI, modified to suit the target platform. Understand the basics of designing an application, and the considerations needed for target platforms. Construct a complete app using a single codebase. Develop attractive user interfaces. Bind information to the code behind to generate a reactive application. Design an effective portable class library (PCL). Include a Windows Mobile application within your standard Xamarin.Forms application. Extend your applications using the Xamarin.Forms Labs libraryIn DetailXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database's reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common stra.
Publicado por Packt Publishing 2015-08, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 45,79
Convertir monedaCantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
Librería: Bulrushed Books, Moscow, ID, Estados Unidos de America
EUR 10,56
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. LIGHTNING FAST SHIPPING! Text In Good condition- Has Used Stickers, pages may have marks and notes throughout and on edges Binding solid. Ships Fast!
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 46,24
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 52,71
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 330 pages. 9.25x7.50x0.73 inches. In Stock.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 48,75
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Packt Publishing Limited, GB, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 64,23
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Create a fully operating application and deploy it to major mobile platforms using Xamarin.FormsAbout This Book. Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease. Design a full-blown application in very little time with just about the entire code being shared. Learn how to access platform-specific features and still have the same core code with this handy guideWho This Book Is ForThis book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Basic knowledge of C# is assumed.What You Will Learn. Create a responsive UI, modified to suit the target platform. Understand the basics of designing an application, and the considerations needed for target platforms. Construct a complete app using a single codebase. Develop attractive user interfaces. Bind information to the code behind to generate a reactive application. Design an effective portable class library (PCL). Include a Windows Mobile application within your standard Xamarin.Forms application. Extend your applications using the Xamarin.Forms Labs libraryIn DetailXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database's reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common stra.
Publicado por Packt Publishing Limited, GB, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 69,59
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Create a fully operating application and deploy it to major mobile platforms using Xamarin.FormsAbout This Book. Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease. Design a full-blown application in very little time with just about the entire code being shared. Learn how to access platform-specific features and still have the same core code with this handy guideWho This Book Is ForThis book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Basic knowledge of C# is assumed.What You Will Learn. Create a responsive UI, modified to suit the target platform. Understand the basics of designing an application, and the considerations needed for target platforms. Construct a complete app using a single codebase. Develop attractive user interfaces. Bind information to the code behind to generate a reactive application. Design an effective portable class library (PCL). Include a Windows Mobile application within your standard Xamarin.Forms application. Extend your applications using the Xamarin.Forms Labs libraryIn DetailXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database's reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common stra.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 40,35
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 93,02
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 83,49
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Like New. Like New. book.
Publicado por Packt Publishing Limited, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 52,62
Convertir monedaCantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Publicado por Packt Publishing Limited, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 50,15
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Publicado por Packt Publishing, Limited, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: Majestic Books, Hounslow, Reino Unido
EUR 49,11
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 330.
Publicado por Packt Publishing Limited, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 55,29
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Librería: moluna, Greven, Alemania
EUR 57,73
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnPaul Johnson has been writing software since the early 1980s on machines ranging from the ZX81 and servers to his trusty Mac, and has used more languages than he can remember. He is a qualified scuba diver and college lect.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 66,79
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.