EUR 4,40
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Añadir al carritoCondición: Muy bueno. : Este libro combina los principios y las principales técnicas de los gráficos por ordenador con ejemplos de última generación que se relacionan con cosas que los estudiantes y los profesionales ven a diario en Internet y en las películas generadas por ordenador. El autor ha escrito un texto muy práctico y excepcionalmente accesible, completo e integrado en su enfoque. Los conceptos se presentan cuidadosamente, se explican las matemáticas subyacentes y se destaca la importancia de cada concepto. Este libro muestra al lector cómo traducir las matemáticas en código de programa y muestra el resultado. Esta nueva edición proporciona a los lectores la información más actual en el campo de los gráficos por ordenador. EAN: 9780133203264 Tipo: Libros Categoría: Tecnología Título: Computer Graphics Using OpenGL Autor: Francis S. Hill Jr. Editorial: Pearson Idioma: en Páginas: 922 Formato: tapa blanda.
EUR 6,26
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Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.72.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 6,26
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Añadir al carritoPaperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 3.72.
EUR 6,26
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 3.72.
EUR 6,26
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Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.72.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 6,26
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Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.72.
EUR 6,20
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Añadir al carritoCondición: Good. Item in good condition and has highlighting/writing on text. Used texts may not contain supplemental items such as CDs, info-trac etc.
EUR 15,21
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Añadir al carritoTrade Paperback. Condición: Used Good. No Jacket.
Librería: Bay State Book Company, North Smithfield, RI, Estados Unidos de America
EUR 8,82
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Añadir al carritoCondición: good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing.
EUR 10,92
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Añadir al carritopaperback. Condición: Good. 3rd Edition. Ships same day or next business day! UPS shipping available (Priority Mail for AK/HI/APO/PO Boxes). Used sticker and some writing and/or highlighting. Used books may not include working access code or dust jacket.
Librería: BennettBooksLtd, North Las Vegas, NV, Estados Unidos de America
EUR 69,30
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Añadir al carritopaperback. Condición: New. In shrink wrap. Looks like an interesting title!
EUR 92,38
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Añadir al carritopaperback. Condición: Good. 3rd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Publicado por Pearson Education (US), 2006
ISBN 10: 0131496700 ISBN 13: 9780131496705
Idioma: Inglés
Librería: moluna, Greven, Alemania
EUR 234,96
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Añadir al carritoCondición: New.
EUR 297,31
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Añadir al carritoCondición: New. Brand new! Please provide a physical shipping address.
Publicado por Pearson Education (US), Upper Saddle River, 2007
ISBN 10: 0131496700 ISBN 13: 9780131496705
Idioma: Inglés
Librería: Grand Eagle Retail, Mason, OH, Estados Unidos de America
EUR 279,16
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Añadir al carritoPaperback. Condición: new. Paperback. For undergraduate Computer Graphics coursesThis text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Publicado por Pearson Education (US), Upper Saddle River, 2007
ISBN 10: 0131496700 ISBN 13: 9780131496705
Idioma: Inglés
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 401,52
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Añadir al carritoPaperback. Condición: new. Paperback. For undergraduate Computer Graphics coursesThis text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.