Librería: BGV Books LLC, Murray, KY, Estados Unidos de America
EUR 62,35
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Ex-library. Exact ISBN match. Immediate shipping. No funny business.
Idioma: Inglés
Publicado por A K Peters/CRC Press (edition 1), 2012
ISBN 10: 1568815808 ISBN 13: 9781568815800
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
EUR 62,70
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Good. 1. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
EUR 94,66
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 124,81
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 140,95
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New.
EUR 130,22
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 131,47
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New.
EUR 131,48
Cantidad disponible: 1 disponibles
Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days.
EUR 147,51
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Brand New. 1st edition. 544 pages. 9.40x7.70x1.20 inches. In Stock.
Idioma: Inglés
Publicado por Taylor & Francis Jun 2012, 2012
ISBN 10: 1568815808 ISBN 13: 9781568815800
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 159,14
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. Neuware - Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.