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Computer graphics practice tutorial de kong ling (3 resultados)

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  • Idioma: Inglés

    Editorial: Tsinghua University Press, 2025

    7302682178 / 9787302682172

    • Tapa blanda

    Librería: liu xing, Nanjing, JS, Chinaliu xing

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 97,17

    Envío por EUR 16,13 
    Se envía de China a Estados Unidos de America

    Cantidad disponible: 1 disponible

    paperback. Condición: New. Paperback. Pub Date: 2025-03 Pages: 368 Publisher: Tsinghua University Press This book is a companion volume to *Fundamentals of Computer Graphics (Visual C++ Edition)* (3rd Edition) (ISBN 978-7-302-66306-5). The guiding principle is to combine the principles of computer graphics with practical application. cultivating application-oriented talents who understand algorithms and can program. This book uses the object-oriented programming language C++ to write computer graphics algorithms. and t.…

  • Idioma: Chino

    Editorial: Tsinghua University Press

    7302489475 / 9787302489474

    • Tapa blanda

    Librería: liu xing, Nanjing, JS, Chinaliu xing

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 80,25

    Envío por EUR 16,13 
    Se envía de China a Estados Unidos de America

    Cantidad disponible: 5 disponibles

    paperback. Condición: New. Language:Chinese.Paperback. Pub Date: 2019-03-01 Pages: 339 Publisher: Tsinghua University Press Computer Graphics is focused on discipline practices. For computer science students. the focus is learning graphics programming. This book gives the Fundamentals of Computer Graphics course (Visual C ++ version) based on Visual C ++ MFC framework of the (first .…

  • 7121385333 / 9787121385339

    • Tapa blanda

    Librería: liu xing, Nanjing, JS, Chinaliu xing

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 89,38

    Envío por EUR 16,13 
    Se envía de China a Estados Unidos de America

    Cantidad disponible: 5 disponibles

    paperback. Condición: New. Paperback. Pub Date: 232 Language: Chinese Publisher: Electronic Industry Press This book is mainlined by realistic graphics. and 23 theoretical knowledge points are selected. and 23 supporting experiments are given. The basic theory and algorithm of 3D computer graphics is explained in three-dimensional animation. The theoretical part mainly includes double buffering .…