Computer graphics practice tutorial de kong ling (3 resultados)
- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 95,14
Envío por EUR 15,80Se envía de China a Estados Unidos de AmericaCantidad disponible: 1 disponibles
paperback. Condición: New. Paperback. Pub Date: 2025-03 Pages: 368 Publisher: Tsinghua University Press This book is a companion volume to *Fundamentals of Computer Graphics (Visual C++ Edition)* (3rd Edition) (ISBN 978-7-302-66306-5). The guiding principle is to combine the principles of computer graphics with practical applica…tion. cultivating application-oriented talents who understand algorithms and can program. This book uses the object-oriented programming language C++ to write computer graphics algorithms. and t.
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- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 78,57
Envío por EUR 15,80Se envía de China a Estados Unidos de AmericaCantidad disponible: 5 disponibles
paperback. Condición: New. Language:Chinese.Paperback. Pub Date: 2019-03-01 Pages: 339 Publisher: Tsinghua University Press Computer Graphics is focused on discipline practices. For computer science students. the focus is learning graphics programming. This book gives the Fundamentals of Computer Graphics course (Visual C ++ ver…sion) based on Visual C ++ MFC framework of the (first .
- Más imágenes
- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 87,51
Envío por EUR 15,80Se envía de China a Estados Unidos de AmericaCantidad disponible: 5 disponibles
paperback. Condición: New. Paperback. Pub Date: 232 Language: Chinese Publisher: Electronic Industry Press This book is mainlined by realistic graphics. and 23 theoretical knowledge points are selected. and 23 supporting experiments are given. The basic theory and algorithm of 3D computer graphics is explained in three-dimension…al animation. The theoretical part mainly includes double buffering .


