Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 30,31
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,16
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 41,98
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 45,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 48,53
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 67,14
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity. Book.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 54,93
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 61,70
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2021. 1st ed. Paperback. . . . . .
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 61,30
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 59,98
Cantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 61,29
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 69,07
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 335 pages. 9.25x6.10x0.70 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 75,79
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2021. 1st ed. Paperback. . . . . . Books ship from the US and Ireland.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 95,51
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. 1st ed. edition NO-PA16APR2015-KAP.
Librería: preigu, Osnabrück, Alemania
EUR 58,35
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Beginning 3D Game Assets Development Pipeline | Learn to Integrate from Maya to Unity | Nova Villanueva | Taschenbuch | xx | Englisch | 2021 | Apress | EAN 9781484271957 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Publicado por Apress, Apress Dez 2021, 2021
ISBN 10: 1484271955 ISBN 13: 9781484271957
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 69,54
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 336 pp. Englisch.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 69,54
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.The book begins with anoverall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.What You Will LearnBuild a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design processWho This Book Is For3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole 336 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 100,03
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Publicado por Springer, Berlin|Apress, 2022
ISBN 10: 1484271955 ISBN 13: 9781484271957
Idioma: Inglés
Librería: moluna, Greven, Alemania
EUR 56,35
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning-Intermediate user levelThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs use.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 102,67
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 73,88
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.The book begins with anoverall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.What You Will LearnBuild a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design processWho This Book Is For3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole.