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Añadir al carritoPaperback or Softback. Condición: New. Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations. Book.
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 57,44
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Añadir al carritoPaperback. Condición: new. Paperback. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, youll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. Beginning user level Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 52,49
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Librería: Optimon Books, Gravesend, KENT, Reino Unido
EUR 47,21
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Añadir al carritoPaperback. Condición: Good. Who This Book is ForBeginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples.
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 57,88
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EUR 64,00
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Añadir al carritoCondición: New. 2023. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 76,26
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Añadir al carritoPaperback. Condición: New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.
Librería: Optimon Books, Gravesend, KENT, Reino Unido
EUR 69,63
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. Who This Book is ForBeginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 85,90
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. 2nd ed. edition NO-PA16APR2015-KAP.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 79,89
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Añadir al carritoPaperback. Condición: Brand New. 403 pages. 9.50x6.25x1.00 inches. In Stock.
EUR 48,76
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EUR 61,95
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Añadir al carritoCondición: New. Beginning user level|Gives complete incremental introduction to mathematics applied in game developmentExplains the math that builds Unity through example implementationsFocuses on covering each concept in the context of building video game.
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 86,88
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, youll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. Beginning user level Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 71,46
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.
Idioma: Inglés
Publicado por Createspace Independent Publishing Platform, 2018
ISBN 10: 1717595596 ISBN 13: 9781717595591
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 12,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.