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Publicado por John Wiley & Sons, Londra, 2006
ISBN 10: 0470025859 ISBN 13: 9780470025857
Idioma: Inglés
Librería: Merigo Art Books, Manerba del Garda, BS, Italia
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Añadir al carritocm 22x29 pag. 136 ill. c.a 200 col e b/n Architectural Design vol 76 N° 4 Luglio/Agosto 2006 Inglese.
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Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.18.
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
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Publicado por Bpb Publications 1/7/2024, 2024
ISBN 10: 9355519532 ISBN 13: 9789355519535
Idioma: Inglés
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Añadir al carritoPaperback or Softback. Condición: New. Principles of Software Architecture Modernization: Delivering Engineering Excellence with the Art of Fixing Microservices, Monoliths, and Distributed. Book.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Alemania
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Añadir al carritoSoftcover. Condición: gut. 2006. software architecture software architects IT project schedule plan staff project budget software development techniques estimation errors estimation technique planning parameters sources requirements Software estimation project manager software architects Carefully written books are not the rule in computing where the speed of developments often overtakes an author while he still broods over his topic. Much in IT is , for this reason, written in great haste. The present book is a rare exception to this rule. It is the outcome of many years of experience and repeated verification of the techniques presented. Software estimation, i.e. the informed guess at how long some task or project will take and what kind of effort is required, is a necessary prerequisite for steering a projectUnless a project manager has some idea of the schedule ahead, he is not in a position to plan and staff a project, let alone provide the necessary budget. But how does one make reasonable assumptions about an uncertain future? The key, at least in software development, is estimation. Estimation is not a black art, insists the author of the present book, but there are techniques which help making informed and well reasoned assumptions about the future. These techniques are what the book is about. The book has three partsIt starts by examining the the critical estimation concepts. I have in particular enjoyed reading about where estimation errors usually come from. The core of the book is part two, which is devoted to estimation techniques. At their very foundation is 'count, compute, judge', not guess. The last part discusses the various estimation challenges, which include converting estimates into planning parameters, or political issues resulting from contentious estimates. Where much praise is due some criticism is also in order. If there is one aspect of estimation which I think remains somewhat out of focus then it is the question of the sources of requirements. The book, in its larger part, assumes that requirements are given in a form which is accessible to estimation. In actual practice this is not usually the case. And even if requirements are available, estimation usually requires that these requirements should be brought into a formal form which allows one to submit them to 'counting, judging, computing'. There are few hints in this book regarding these two fundamental questions. The first might be delegated to books on requirements engineering, while the second, I think, should have been included, at least in the form of extended examples (the examples of the book are suitably simple for the purpose of the exposition, they remain sub-ideal as applicable templates). The art of estimation is one of the tools that should be in any architects toolbox. Unfortunately, this tool is often forgotten in introductions to (pragmatic) software architecture. As I know no better book on the topic of estimation, I think this book is a must-have for all software architects. Or should I sayA must-read! Druckvorstufe Dateiformate Konvertieren Dateien Printdaten Bilddaten, Textformate Schriftenformate Web Office-Dateien druckvorstufentaugliches Format 7-Bit-ASCII im 8-Bit-ASCII PostScript EPS DCS PDF PDF/X TIFF PRN ICC-Profil Bilddatenformate JPEG Photo-CD Flash-Pix RAW PICT Photoshop Text- und Schriftenformate ASCII PostScript-Type-1 TrueType OpenType Webformate GIF PNG SVG Dateisuffixe Fehlermeldungen freiberuflicher Fotodesigner Digital-Operator Fachhochschule Dortmund Fototechnik BFF Farbtheorie menschliche Farbwahrnehmung, Farbmodelle, Farbraumkonvertierungen, gebräuchliche Hardware und Software werden sehr verständlich dargestellt. Die Anwendung von Farbkalibrierung ist nun auch kein Buch mit sieben Siegeln mehr, die Praxisbeispiele sind, wie könnte es anders sein, auf den Branchenleader Photoshop ausgerichtet, eine Linksammlung hilft bei der raschen Vertiefung einzelner Themen. Unbedingt emfpehlenswert. Spiele Genesis3D Welten Objekte Entities Akteure professionelles Spielprojekt Informatiklehrer Spieleprogrammierung C++ für Kids Grafikprogrammierung DirectX Windows C++-Programmierung Komponenten Troubleshooting WIN-API Programmieren DirectX Initialisierung Device Object . Direct3D Direct3DCreate9 D3DPRESENT_PARAMETERS-Struktur Device CreateDevice() Fehlerbehandlung Maya 8.5 Keywan Mahintorabi phantasievolle Gestalten Animationen Modellierungstechniken Materialtypen Rendering Kamera Animation Partikel Tutorials Internet Maxons Cinema 4D 3D-Grafik Animationsprogramm Studios Agenturen Animationsprojekte Features Modellierung Objekte Keyframe-Animation skriptbasierte Animation EXpresso-Editor Texturierungs-Tool BodyPaint 3D Programmoberfläche Modellieren Texturieren Szenen Licht Kamera Charakteranimation UV-Koordinaten Rendern Filme Regie DirectX 11 C++ 3D-Grafik Texturen Beleuchtung Rendern Sound objektorientierte Spieleprogrammierung Spiele Translationsbewegungen Rotationsbewegungen 3D-Modelle Höhenfelder Rotationskörper Kugeln Billboards Grafische Benutzeroberfläche Grafische Effekte Shadern Postprocessing Bildbearbeitung Echtzeit Animation Audio Geräusche Musik Multiplayer-Spiele Landschaften Wetter Instancing Scripting Tesselation Compute-Shader 3D-Mathematik Vektoren Matrizen Game-Engine entworfen, die schrittweise weiterentwickelt wird. Dabei geht es nicht darum, eine fertige Engine zu verwenden, sondern diese selbst zu programmieren und dabei alle Bestandteile kennen zu lernen. Darüber hinaus lernen Sie die notwendigen Techniken, die Sie brauchen, um eigene Spiele umsetzen zu könnenAnzeigen, Positionieren und Bewegen von Modellen, Einsatz von Animationen, Erstellen grafischer Benutzeroberflächen, Auswertung von Tastatur, Maus und anderen Eingabegeräten, Abspielen von Sounds sowie die Netzwerkprogrammierung. Alle Techniken werden anhand kleiner praktischer Beispiele anschaulich erläutert. Sie erhalten so das nötige Handwerkszeug, um Ihre eigenen Ideen kreativ umsetzen zu können. Auf der CDAlle Beispiele aus de.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Stephen White Books, Bradford, Reino Unido
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Añadir al carritopaperback. Condición: Good. NOT an ex-library book. Clean copy in good condition. Quick dispatch from UK seller.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Añadir al carritoCondición: New.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 65,49
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Añadir al carritoCondición: New. In.
Librería: preigu, Osnabrück, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. The Art of Decoding Microservices | An In-Depth Exploration of Modern Software Architecture | Roshan Mahant (u. a.) | Taschenbuch | xxiv | Englisch | 2025 | Apress | EAN 9798868812668 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Publicado por Electronic Industry Press, 2018
ISBN 10: 7121342618 ISBN 13: 9787121342615
Idioma: Inglés
Librería: liu xing, Nanjing, JS, China
EUR 119,90
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Añadir al carritopaperback. Condición: New. Paperback. Pub Date: 2018-07-01 Pages: 400 Language: English Publisher: Electronic Industry Press The general rule of software architecture can significantly improve the productivity of developers throughout the life cycle of all software systems. Today. the legendary software master Robert C. Martin (Uncle Bob). carrying Chang.
Librería: medimops, Berlin, Alemania
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Añadir al carritoCondición: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Librería: medimops, Berlin, Alemania
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Añadir al carritoCondición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Publicado por Electronic Industry Publishing House, 2000
ISBN 10: 7121076705 ISBN 13: 9787121076701
Librería: liu xing, Nanjing, JS, China
EUR 72,80
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Añadir al carritopaperback. Condición: New. Paperback. Pub Date: 2009 Pages: 318 Language: Chinese in Publisher: Electronic Industry Press architecture is designed for all foundation and core of the system. As user needs change and technology development. a wide range of systems around us are becoming increasingly complex. Peeling downtown in Vientiane. refining the essence and the essence of things. system architecture is to simplify. to break down the art of a bipolar world. Architectural beauty is harmonious. The beauty of the archi.
Librería: liu xing, Nanjing, JS, China
EUR 61,39
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Añadir al carritopaperback. Condición: New. Pub Date :2000-01-01 Pages: 261 Publisher: Machinery Industry sheets: 17.75.
Librería: preigu, Osnabrück, Alemania
EUR 48,80
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Añadir al carritoTaschenbuch. Condición: Neu. Principles of Software Architecture Modernization | Delivering engineering excellence with the art of fixing microservices, monoliths, and distributed monoliths (English Edition) | Diego Pacheco (u. a.) | Taschenbuch | Englisch | 2023 | BPB Publications | EAN 9789355519535 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 58,70
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Long path to better systems that last longer and make engineers and customers happierThis book is a comprehensive guide to designing scalable and maintainable software written by an expert. It covers the principles, patterns, anti-patterns, trade-offs, and concepts that software developers and architects need to understand to design software that is both scalable and maintainable.The book begins by introducing the concept of monoliths and discussing the challenges associated with scaling and maintaining them. It then covers several anti-patterns that can lead to these challenges, such as lack of isolation and internal shared libraries.The next section of the book focuses on the principles of good software design, such as loose coupling and encapsulation. It also covers several software architecture patterns that can be used to design scalable and maintainable monoliths, such as the layered architecture pattern and the microservices pattern.The final section of the book guides how to migrate monoliths to distributed systems. It also covers how to test and deploy distributed systems effectively.WHAT YOU WILL LEARN¿ Understand the challenges of monoliths and the common anti-patterns that lead to them.¿ Learn the principles of good software design, such as loose coupling and encapsulation.¿ Discover software architecture patterns that can be used to design scalable and maintainable monoliths.¿ Get guidance on how to migrate monoliths to distributed systems.¿ Learn how to test and deploy distributed systems effectively.WHO THIS BOOK IS FORThis book is for software developers, architects, system architects, DevOps engineers, site reliability engineers, and anyone who wants to learn about the principles and practices of modernizing software architectures. The book is especially relevant for those who are working with legacy systems or want to design new systems that are scalable, resilient, and maintainable.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 64,19
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Stay competitive in today's software industry by mastering microservices. As microservices architecture becomes the modern standard, this book demystifies the transition from monoliths to microservices with clear guidance and practical examples for easier adoption and implementation.The bookstarts with the basics, explaining what microservices are, their benefits, and how they compare to monolithic architectures. From there, you will explore a wide range of topics including service discovery, load balancing, authentication and authorization, resilience, fault tolerance, and much more as well as practical Java examples throughout. Each chapter is meticulously crafted to offer a balance of theory and hands-on application, ensuring you not only understand the concepts but also apply them effectively in real-world scenarios.By the end of the book, you will be ready to design, implement, and manage scalable and efficient microservices-based systems. Additionally, you will gain a forward-looking perspective on emerging trends and the integration of microservices in AI and IoT.What You Will LearnCompare microservices and monolithic systems, understanding the basics, benefits and key differencesUnderstand key principles for decomposing monoliths and designing for failureMaster synchronous vs. asynchronous communication and when to use eachExplore containerization, orchestration with Kubernetes, and scaling strategiesSecure microservices and monitor health and performance in distributed systemsWho This Book Is ForNovice and experienced developers who are new to microservices and want to master the topic to drive successful software projects. The book is programming language-agnostic, and can be understood by developers of any language, butthose with some familiarity with Java will benefit more from the specific examples provided.