Librería: Blue Vase Books, Interlochen, MI, Estados Unidos de America
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Añadir al carritoCondición: good. The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact including the dust cover, if applicable . Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: Chiron Media, Wallingford, Reino Unido
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Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 185 pages. 9.75x6.75x0.50 inches. In Stock.
Idioma: Inglés
Publicado por Apress, Apress Jul 2017, 2017
ISBN 10: 1484210980 ISBN 13: 9781484210987
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 69,54
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.Yoüll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that yoüre comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.The Advanced Game Developer's Toolkitis a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already readAdvanced Game Design with HTML5 and JavaScriptby the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worldsBuild path-finding and AI systems using Line of Sight and A\* (A-Star)Make isometric gamesManage complexity to build games of any size that scale seamlesslyWho This Book Is ForVideo game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every lineof code they write, without resorting to quick fixes.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 204 pp. Englisch.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 69,54
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A\* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. 204 pp. Englisch.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 83,20
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: preigu, Osnabrück, Alemania
EUR 62,35
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Añadir al carritoTaschenbuch. Condición: Neu. The Advanced Game Developer's Toolkit | Create Amazing Web-based Games with JavaScript and HTML5 | Rex van der Spuy | Taschenbuch | xiii | Englisch | 2017 | Apress | EAN 9781484210987 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 72,88
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A\* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every lineof code they write, without resorting to quick fixes.