Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 26,91
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Añadir al carritoCondición: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 26,91
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Añadir al carritoCondición: Brand New. New.SoftCover International edition. Different ISBN and Cover image but contents are same as US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 70,44
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Librería: Chiron Media, Wallingford, Reino Unido
EUR 69,38
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Librería: Goodwill, Brooklyn Park, MN, Estados Unidos de America
EUR 22,63
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Añadir al carritoCondición: VeryGood.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 97,51
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Añadir al carritoCondición: New. pp. 600.
Publicado por Apress, Apress Jul 2017, 2017
ISBN 10: 1484210980 ISBN 13: 9781484210987
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 69,54
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.Yoüll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that yoüre comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.The Advanced Game Developer's Toolkitis a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already readAdvanced Game Design with HTML5 and JavaScriptby the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worldsBuild path-finding and AI systems using Line of Sight and A\* (A-Star)Make isometric gamesManage complexity to build games of any size that scale seamlesslyWho This Book Is ForVideo game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every lineof code they write, without resorting to quick fixes.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 204 pp. Englisch.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 97,86
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Añadir al carritoPaperback. Condición: Brand New. 185 pages. 9.75x6.75x0.50 inches. In Stock.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 66,19
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 69,54
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A\* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. 204 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 72,88
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.What You'll LearnWork with advanced tile-based design techniques for puzzle, platform and maze gamesUse Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A\* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every lineof code they write, without resorting to quick fixes.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 84,17
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 441.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 100,15
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Añadir al carritoCondición: New. Print on Demand pp. 600.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 103,31
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 600.