Publicado por Phoenix Learning Resources, 1989
ISBN 10: 079151157X ISBN 13: 9780791511572
Idioma: Inglés
Librería: Wonder Book, Frederick, MD, Estados Unidos de America
EUR 5,68
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Añadir al carritoCondición: Very Good. Very Good condition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.
Publicado por Webster Division/McGraw-Hill, 1976
ISBN 10: 0070313318 ISBN 13: 9780070313316
Idioma: Inglés
Librería: Allied Book Company Inc., Ligonier, IN, Estados Unidos de America
EUR 13,51
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Añadir al carritoPaperback. Condición: Good. Book Leaves in 1 Business Day or Less! Leaves Same Day if Received by 2 pm EST! Cover has some wear, mostly corners and binding. Good.
Publicado por LAP LAMBERT Academic Publishing, 2013
ISBN 10: 3659458228 ISBN 13: 9783659458224
Idioma: Inglés
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 46,02
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Publicado por Lap Lambert Academic Publishing, 2013
ISBN 10: 3659458228 ISBN 13: 9783659458224
Idioma: Inglés
Librería: Revaluation Books, Exeter, Reino Unido
EUR 67,92
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Añadir al carritoPaperback. Condición: Brand New. 112 pages. 8.66x5.91x0.26 inches. In Stock.
Publicado por Lap Lambert Academic Publishing, 2013
ISBN 10: 3659458228 ISBN 13: 9783659458224
Idioma: Inglés
Librería: Revaluation Books, Exeter, Reino Unido
EUR 68,92
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Añadir al carritoPaperback. Condición: Brand New. 112 pages. 8.66x5.91x0.26 inches. In Stock.
Publicado por LAP LAMBERT Academic Publishing, 2013
ISBN 10: 3659458228 ISBN 13: 9783659458224
Idioma: Inglés
Librería: Majestic Books, Hounslow, Reino Unido
EUR 46,13
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Publicado por LAP LAMBERT Academic Publishing, 2013
ISBN 10: 3659458228 ISBN 13: 9783659458224
Idioma: Inglés
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 47,55
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Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 84,00
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.Key Features:Discover simple and advanced techniques for leveraging modern OpenGL and GLSLLearn how to use the newest features of GLSL including compute shaders, geometry, and tessellation shadersGet to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and moreClear, easy-to-follow examples with detailed explanations and full, cross-platform source code available from GitHubBook Description:OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute.OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginner level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows.OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. The recipes build upon each other and take you quickly from novice to advanced level code.You'll see essential lighting and shading techniques; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques including HDR rendering, bloom, and blur; shadowing techniques; tessellation, geometry, and compute shaders; how to use noise effectively; and animation with particle systems.OpenGL Shading Language 4 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.What You Will Learn:Compile, debug, and communicate with shader programsUse new features of GLSL 4 such as subroutines, sampler objects, and uniform blocksImplement core lighting and shading techniques such as diffuse and specular shading, per-fragment shading, and spotlightsUse textures for a variety of effects including cube maps for reflection or refractionImplement screen-space techniques such as HDR, bloom, blur filters, order-independent transparency, and deferred shadingUtilize noise in shadersUse shaders for animationMake use of compute shaders for physics, animation, and general computingLearn how to use new OpenGL features such as shader storage buffer objects, and image load/storeWho this book is for:This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.