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  • Libro 6 de 12: The Tech Essential Programming Guide

    Jared J. Johnstone

    Idioma: Inglés

    Publicado por Independently Published, 2025

    ISBN 13: 9798283703510

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 38,66

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    Cantidad disponible: 1 disponibles

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    Paperback. Condición: new. Paperback. What if you could write your own 3D games from the ground up-using nothing but a solid understanding of C# and the power of your imagination?Are you a self-taught programmer? A design student stepping into development? Or a hobbyist tired of copying tutorials without really understanding how things work? Then this book was written for you.Master 3D Game Coding with C# is your no-nonsense guide to writing scalable, real-time, and interactive 3D game systems with clean and professional C# code. No fluff. No black-box scripts. Just real-world programming techniques explained clearly, with working examples you can adapt and expand into your own projects.This book focuses on practical implementation, demystifying the logic behind key systems that drive 3D games. You'll learn how to manage object lifecycles, build reusable gameplay components, handle collision systems with precision, script intelligent behaviors, and optimize performance-all in a way that respects modern software practices.Ask yourself: Do you want to stop dragging and dropping and actually understand how the code behind your game works?Do you want to create gameplay mechanics that aren't just copied, but crafted for your design vision?Are you ready to take full control of the codebase that drives your 3D world?Then this book will give you that edge.Inside, you'll explore: Clean architecture for real-time gameplay systemsCustom character controllers and camera logicRigidbody manipulation and physics-based gameplayFinite state machines and AI design patternsInput systems that scale across platformsMemory-safe code patterns and optimization practicesAnd reusable code snippets you'll revisit in every project you buildWhether you're building for desktop or targeting broader platforms, the techniques in this book will help you build reliable, performant, and scalable game systems without relying on plugins or guesswork. The author, Jared J. Johnstone, brings years of experience in interactive software development, offering straightforward explanations and battle-tested patterns that developers can trust.No filler. No trademarked jargon. Just serious programming skills made accessible to dedicated learners like you.If you're ready to stop being a follower of tutorials and start becoming the developer behind the game, then start here. Let's write code that brings your 3D worlds to life. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Libro 6 de 12: The Tech Essential Programming Guide

    Jared J. Johnstone

    Idioma: Inglés

    Publicado por Independently Published, 2025

    ISBN 13: 9798283703510

    Librería: CitiRetail, Stevenage, Reino Unido

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 48,90

    Envío por EUR 42,34
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponibles

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    Paperback. Condición: new. Paperback. What if you could write your own 3D games from the ground up-using nothing but a solid understanding of C# and the power of your imagination?Are you a self-taught programmer? A design student stepping into development? Or a hobbyist tired of copying tutorials without really understanding how things work? Then this book was written for you.Master 3D Game Coding with C# is your no-nonsense guide to writing scalable, real-time, and interactive 3D game systems with clean and professional C# code. No fluff. No black-box scripts. Just real-world programming techniques explained clearly, with working examples you can adapt and expand into your own projects.This book focuses on practical implementation, demystifying the logic behind key systems that drive 3D games. You'll learn how to manage object lifecycles, build reusable gameplay components, handle collision systems with precision, script intelligent behaviors, and optimize performance-all in a way that respects modern software practices.Ask yourself: Do you want to stop dragging and dropping and actually understand how the code behind your game works?Do you want to create gameplay mechanics that aren't just copied, but crafted for your design vision?Are you ready to take full control of the codebase that drives your 3D world?Then this book will give you that edge.Inside, you'll explore: Clean architecture for real-time gameplay systemsCustom character controllers and camera logicRigidbody manipulation and physics-based gameplayFinite state machines and AI design patternsInput systems that scale across platformsMemory-safe code patterns and optimization practicesAnd reusable code snippets you'll revisit in every project you buildWhether you're building for desktop or targeting broader platforms, the techniques in this book will help you build reliable, performant, and scalable game systems without relying on plugins or guesswork. The author, Jared J. Johnstone, brings years of experience in interactive software development, offering straightforward explanations and battle-tested patterns that developers can trust.No filler. No trademarked jargon. Just serious programming skills made accessible to dedicated learners like you.If you're ready to stop being a follower of tutorials and start becoming the developer behind the game, then start here. Let's write code that brings your 3D worlds to life. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Libro 1 de 12: The Tech Essential Programming Guide

    Douglas, Benjamin E.

    Idioma: Inglés

    Publicado por Independently published, 2025

    ISBN 13: 9798316845446

    Librería: California Books, Miami, FL, Estados Unidos de America

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    Impresión bajo demanda

    EUR 21,73

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    Cantidad disponible: Más de 20 disponibles

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    Condición: New. Print on Demand.

  • Libro 6 de 12: The Tech Essential Programming Guide

    Jared J. Johnstone

    Idioma: Inglés

    Publicado por Independently Published, 2025

    ISBN 13: 9798283703510

    Librería: AussieBookSeller, Truganina, VIC, Australia

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 86,13

    Envío por EUR 31,22
    Se envía de Australia a Estados Unidos de America

    Cantidad disponible: 1 disponibles

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    Paperback. Condición: new. Paperback. What if you could write your own 3D games from the ground up-using nothing but a solid understanding of C# and the power of your imagination?Are you a self-taught programmer? A design student stepping into development? Or a hobbyist tired of copying tutorials without really understanding how things work? Then this book was written for you.Master 3D Game Coding with C# is your no-nonsense guide to writing scalable, real-time, and interactive 3D game systems with clean and professional C# code. No fluff. No black-box scripts. Just real-world programming techniques explained clearly, with working examples you can adapt and expand into your own projects.This book focuses on practical implementation, demystifying the logic behind key systems that drive 3D games. You'll learn how to manage object lifecycles, build reusable gameplay components, handle collision systems with precision, script intelligent behaviors, and optimize performance-all in a way that respects modern software practices.Ask yourself: Do you want to stop dragging and dropping and actually understand how the code behind your game works?Do you want to create gameplay mechanics that aren't just copied, but crafted for your design vision?Are you ready to take full control of the codebase that drives your 3D world?Then this book will give you that edge.Inside, you'll explore: Clean architecture for real-time gameplay systemsCustom character controllers and camera logicRigidbody manipulation and physics-based gameplayFinite state machines and AI design patternsInput systems that scale across platformsMemory-safe code patterns and optimization practicesAnd reusable code snippets you'll revisit in every project you buildWhether you're building for desktop or targeting broader platforms, the techniques in this book will help you build reliable, performant, and scalable game systems without relying on plugins or guesswork. The author, Jared J. Johnstone, brings years of experience in interactive software development, offering straightforward explanations and battle-tested patterns that developers can trust.No filler. No trademarked jargon. Just serious programming skills made accessible to dedicated learners like you.If you're ready to stop being a follower of tutorials and start becoming the developer behind the game, then start here. Let's write code that brings your 3D worlds to life. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Libro 1 de 12: The Tech Essential Programming Guide

    Douglas, Benjamin E.

    Idioma: Inglés

    Publicado por Independently published, 2025

    ISBN 13: 9798316845446

    Librería: Buchpark, Trebbin, Alemania

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 13,02

    Envío por EUR 105,00
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponibles

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    Condición: Gut. Zustand: Gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • EUR 35,63

    Gastos de envío gratis
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

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    Condición: New. Print on Demand.