9787115295842 - 21天精通powerpoint 2010幻灯片制作(双色版)(附光盘) (1 resultados)

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Librería: liu xing, Nanjing, JS, Chinaliu xing
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paperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: 2013 Pages: 399 Publisher: People's Posts and Telecommunications Press Researching the clever Flash CS6 produced animation from scratch. the gradual deepening explain the Flash C…S6 features. as well as animation. website and e-magazine such methods and techniques. The book is divided into five. a total of 16 chapters. Divided into the Basics. basic animation articles. ActionScript animation articles. case actual articles and Appendix chapter. Flash CS6 features content from the details began to explain step by step drawing and editing graphics. production of static text effects. the use of components. instances. and library. import external files. import sound files. use the timeline and frame to make a basic animation. production of high layer of Use animation. ActionScript programming foundation and advanced production of advanced animation with ActionScript. The consolidated cases include website advertising. fade in the drop-down menus. navigation buttons. 3D lighting effects. games. e-cards and e-magazine. Material presented video teaching video CD with the book and the book case files. source code and complete the file. Another gift three appendices. including Flash animation design FAQ the ActionScript command function table and page color table. Smart Learn to use the Flash CS6 making animation is not only suitable for animation design and production beginners introductory textbook. but also as training materials for computer training. Contents: Part 1 Basics Chapter 1 Flash CS6 Start Basics 1.1 Flash animation basics of 1.1.1 Flash Introduction 1.1.2 Flash advantages 1.2 Flash applications 1.2.1 Flash Video 1.2.2 Creating interactive games 1.2. 3 Internet video playback 1.2.4 making teaching courseware 1.2.5 Flash e-cards 1.2.6 build Flash Website production of CD-ROM multimedia interface 1.3 Flash CS6 operator interface 1.3.1 menu bar 1.3.2 Toolbox 1.3.3 1.2.7 axis 1.3.4 stage and scene 1.3.5 panel group 1.4 Flash CS6 new direction of development of the function 1.5 Flash 1.5.1 application development the 1.5.2 software systems interface to development 1.5.3 Mobile development in the field of the 1.5.4 game development 1.5. 1.8 This chapter summarizes the Chapter 2 of the 5 site construction 1.5.6 multimedia entertainment 1.6 1.7 after-school practice case - the use of templates to create simple animations using the drawing tools to draw and edit graphics 2.1 draw lines 2.1.1 [lines] Tools 2.1.2 2.2 draw a simple graph of the line. of composition 2.2.1 The use of the Rectangle tool to draw a parallelogram 2.2.2 Use the Ellipse tool to draw flowers 2.2.3 [PolyStar Tools 2.3 draw complex graphics 2.3.1 use the pen tool to draw the image 2.3.2 [select] Tools 2.3.3 [Pencil tool to draw a heart-shaped 2.3.4 the eraser] tools 2.4 graphics deformation 2.4.1 [deformation] menu command 2.4.2 Setting [deformation] panel 2.4.3 any deformation tools 2.4.4 draw colorful balloons 2.5 aided drafting tools 2.5.1 [hand] tools 2.5.2 [Zoom] tool 2.5.3 [alignment] Panel 2.6 Case 2.6.1 drawing cartoon Chalet 2.6.2 draw page logo 2.6.3 draw after-school practice in Apple 2.7 2.8 This chapter summarizes the text in Chapter 3 Flash CS6 Application 3.1 Using the Text tool 3.1.1 static text 3.1.2 Dynamic Text 3.1.3 enter text 3.2 set text styles 3.2.1 3.2.2 set the text attributes 3.2.3 3.3.2 text to create a text link 3.3 text separation and deformation 3.3.1 separated text deformation text anti-aliasing filter effects 3.4.1 3.4 of the text to add text the filter 3.4.2 blur filter 3.4.3 glow filter 3.4.4 bevel filter 3.4.5 gradient glow filter 3.4.6 gradient bevel filter 3.4.7 adjust the color filter 3.5 Case 3.5.1 production the hollow text 3.5.2 Production rainbow text 3.5.3 Making snowflake text 3.5.4 production gradient crystal Text 3.6 after-school practice 3.7 This chapter summarizes the Chapter 4. set the object.