Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659907138 ISBN 13: 9783659907135
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 8,96
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659907138 ISBN 13: 9783659907135
Librería: Revaluation Books, Exeter, Reino Unido
EUR 65,13
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. 52 pages. 8.66x5.91x0.12 inches. In Stock.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659907138 ISBN 13: 9783659907135
Librería: preigu, Osnabrück, Alemania
EUR 33,25
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Mobile Game Marketing and Consumer Behaviour | Industry trends and analysis with examples on how to design a better Monetization Funnel and increase Lifetime Value | Federico Caiulo | Taschenbuch | 52 S. | Englisch | 2016 | LAP LAMBERT Academic Publishing | EAN 9783659907135 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Idioma: Inglés
Publicado por LAP Lambert Academic Publishing Sep 2016, 2016
ISBN 10: 3659907138 ISBN 13: 9783659907135
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 35,90
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The mobile gaming market is defined as the ensemble of companies that support the production, development, advertisement and distribution of video games to be played on non-traditional handheld devices. Three important steps in the history of the mobiles games value chain jeopardized many companies' ability to monetize their games. Even though the mobile gaming industry is relatively young, figures from year 2013 show that global revenues are large. Moreover the rising digitization of the products, coupled with a strong democratization of the Internet and an increase in the smartphones and tablets' penetration is stimulating market growth. Another factor favouring growth is the exponential diffusion of free-to-play games effectively transforming the mobile gaming market from a product into a service industry. This books wants to convey to the reader that companies in the industry need to adapt to the market's rapid transformations by quickly converting their business model as to include consumer analysis and big data analytics. 52 pp. Englisch.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659907138 ISBN 13: 9783659907135
Librería: moluna, Greven, Alemania
EUR 31,27
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Caiulo FedericoFederico Caiulo is a diligent and objective driven marketing specialist with years of experience in digital entertainment. More about the author:- Business graduate with a master in Digital Economics and Entrepreneursh.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing Sep 2016, 2016
ISBN 10: 3659907138 ISBN 13: 9783659907135
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 35,90
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The mobile gaming market is defined as the ensemble of companies that support the production, development, advertisement and distribution of video games to be played on non-traditional handheld devices. Three important steps in the history of the mobiles games value chain jeopardized many companies' ability to monetize their games. Even though the mobile gaming industry is relatively young, figures from year 2013 show that global revenues are large. Moreover the rising digitization of the products, coupled with a strong democratization of the Internet and an increase in the smartphones and tablets' penetration is stimulating market growth. Another factor favouring growth is the exponential diffusion of free-to-play games effectively transforming the mobile gaming market from a product into a service industry. This books wants to convey to the reader that companies in the industry need to adapt to the market's rapid transformations by quickly converting their business model as to include consumer analysis and big data analytics.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 52 pp. Englisch.
Idioma: Inglés
Publicado por LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659907138 ISBN 13: 9783659907135
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 37,20
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The mobile gaming market is defined as the ensemble of companies that support the production, development, advertisement and distribution of video games to be played on non-traditional handheld devices. Three important steps in the history of the mobiles games value chain jeopardized many companies' ability to monetize their games. Even though the mobile gaming industry is relatively young, figures from year 2013 show that global revenues are large. Moreover the rising digitization of the products, coupled with a strong democratization of the Internet and an increase in the smartphones and tablets' penetration is stimulating market growth. Another factor favouring growth is the exponential diffusion of free-to-play games effectively transforming the mobile gaming market from a product into a service industry. This books wants to convey to the reader that companies in the industry need to adapt to the market's rapid transformations by quickly converting their business model as to include consumer analysis and big data analytics.