Librería: preigu, Osnabrück, Alemania
EUR 157,95
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Añadir al carritoTaschenbuch. Condición: Neu. Gamification in Learning and Education | Enjoy Learning Like Gaming | Sangkyun Kim (u. a.) | Taschenbuch | Advances in Game-Based Learning | xiv | Englisch | 2018 | Springer | EAN 9783319836980 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 239,58
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Añadir al carritoCondición: New. pp. 176.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 188,90
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 241,09
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Añadir al carritoPaperback. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. reprint edition. 159 pages. 9.25x6.10x0.40 inches. In Stock.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 142,27
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer International Publishing, Springer Nature Switzerland Sep 2018, 2018
ISBN 10: 3319836986 ISBN 13: 9783319836980
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 171,19
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. 176 pp. Englisch.
Idioma: Inglés
Publicado por Springer International Publishing, 2018
ISBN 10: 3319836986 ISBN 13: 9783319836980
Librería: moluna, Greven, Alemania
EUR 153,73
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Offers practical guidance in applying gamification to educationPresents numerous gamification casesDiscusses relevant learning and gamification theoriesDr. Sangkyun Kim is a professor .
Idioma: Inglés
Publicado por Springer, Springer Sep 2018, 2018
ISBN 10: 3319836986 ISBN 13: 9783319836980
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 181,89
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Chapter 1. Beginning of Journey.- Chapter 2.Engagement and Fun.- Chapter 3. What Is a Game .- Chapter 4.What is Gamification in Learning and Education .- Chapter 5.Theories for Gamification in Learning and Education.- Chapter 6.Students' Perception of Gamification in Learning and Education.- Chapter 7.Gamification Framework.- Chapter 8.Gamification Strategy.- Chapter 9.Legal and Ethical Issues.- Chapter 10. Gamification Cases in Education.- Chapter 11.Gamification Cases in STEM Education.- Chapter 12.Gamification Cases in Liberal Arts and Social Science Education.- Chapter 13.Gamify Your Instruction.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 176 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 251,31
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 176.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 252,20
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 176.