Librería: ThriftBooksVintage, Tukwila, WA, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Good. No Jacket. Light wear to covers. Markings to bottom of text block. Clean, unmarked pages. This could have light cosmetic flaws, but remains in good condition. No dust jacket included with this book. Secure packaging for safe delivery.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 187,63
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 192,10
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 192,48
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Añadir al carritoCondición: New. pp. 241.
EUR 140,00
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Añadir al carritoTaschenbuch. Condición: Neu. Retrogame Archeology | Exploring Old Computer Games | John Aycock | Taschenbuch | xix | Englisch | 2018 | Springer | EAN 9783319807034 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 331980703X ISBN 13: 9783319807034
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 160,49
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, andmathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 126,26
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer International Publishing Mai 2018, 2018
ISBN 10: 331980703X ISBN 13: 9783319807034
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 160,49
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities. 244 pp. Englisch.
Idioma: Inglés
Publicado por Springer International Publishing, 2018
ISBN 10: 331980703X ISBN 13: 9783319807034
Librería: moluna, Greven, Alemania
EUR 136,16
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The only book of its kind broadly examining retrogame implementation and its modern applicationsReal examples widely drawn from over 100 games spanning twenty years and a variety of computing platforms and game genres Useful reading .
Librería: Majestic Books, Hounslow, Reino Unido
EUR 202,04
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 241.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 202,80
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 241.
Idioma: Inglés
Publicado por Springer, Springer Mai 2018, 2018
ISBN 10: 331980703X ISBN 13: 9783319807034
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 160,49
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, andmathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 244 pp. Englisch.