Idioma: Inglés
Publicado por Springer-Nature New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: medimops, Berlin, Alemania
EUR 11,52
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Idioma: Inglés
Publicado por Cham, Springer International Publishing., 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Alemania
EUR 18,00
Cantidad disponible: 1 disponibles
Añadir al carrito23.5 cm x 15.5 cm, 0 g. XVI, 421 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Idioma: Inglés
Publicado por Springer-Nature New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 100,26
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Springer-Nature New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 112,18
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Springer-Nature New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 115,12
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Springer-Nature New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 100,25
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Springer-Nature New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 114,77
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: Revaluation Books, Exeter, Reino Unido
EUR 143,25
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 440 pages. 9.50x6.50x1.25 inches. In Stock.
EUR 96,29
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as 'Introduction to Serious Games', 'Entertainment Technology', 'Serious Game Design', 'Game-based Learning', and 'Applications of Serious Games'.
Idioma: Inglés
Publicado por Springer International Publishing, Springer International Publishing Sep 2016, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 96,29
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. Neuware -This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as ¿Introduction to Serious Games¿, ¿Entertainment Technology¿, ¿Serious Game Design¿, ¿Game-based Learning¿, and ¿Applications of Serious Games¿.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 440 pp. Englisch.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 78,24
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer International Publishing Sep 2016, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 96,29
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as 'Introduction to Serious Games', 'Entertainment Technology', 'Serious Game Design', 'Game-based Learning', and 'Applications of Serious Games'. 440 pp. Englisch.
Idioma: Inglés
Publicado por Springer International Publishing, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Librería: moluna, Greven, Alemania
EUR 81,44
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Aims at students, game developers, and users of serious game technologiesCovers the creation, runtime context, evaluation, and various economic aspects of serious gamesIncludes a structured description of 37 actual serious gamesPrepared b.