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Añadir al carritoCondición: New. 2024. Hardcover. . . . . .
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - The recent and dramatic development of China's economyand internationalpolitical muscleis especiallypronouncedin the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market andhas begun todirectlyinfluencethe nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose ofThe Chinese Video Game Industryis to help introduce and investigate this industrial and cultural powerhouse. The book's contributorsarray the industry acrossitshistory,economics, organization,politics,and cultures,documentingitsrise, exploring its operational, cultural, and aesthetic characteristics, and capturing its contextvis-à-visthe global media landscape. In so doing, thecontributorsprovide a robust resourcefor anyone interested in studying, building, or even simply appreciating games.
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Idioma: Inglés
Publicado por Springer International Publishing, 2024
ISBN 10: 3031415035 ISBN 13: 9783031415036
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduces and investigates the industrial and cultural powerhouse of the Chinese video game industryAims to array the industry across areas common to both game development and studiesProvides a robust resource for game and media scholars.
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware - The recent and dramatic development of China's economyand internationalpolitical muscleis especiallypronouncedin the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market andhas begun todirectlyinfluencethe nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose ofThe Chinese Video Game Industryis to help introduce and investigate this industrial and cultural powerhouse. The book's contributorsarray the industry acrossitshistory,economics, organization,politics,and cultures,documentingitsrise, exploring its operational, cultural, and aesthetic characteristics, and capturing its contextvis-à-visthe global media landscape. In so doing, thecontributorsprovide a robust resourcefor anyone interested in studying, building, or even simply appreciating games. 312 pp. Englisch.
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Añadir al carritoBuch. Condición: Neu. The Chinese Video Game Industry | Feng Chen (u. a.) | Buch | Palgrave Games in Context | xxiii | Englisch | 2024 | Springer | EAN 9783031415036 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -¿The recent and dramatic development of China's economy and international political muscle is especially pronounced in the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book's contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 312 pp. Englisch.