Isbn: 9781936781034 - kobold guide to game design, 2nd edition (6 resultados)

Paizo, Inc. Kobold Guide to Game Design, 2nd Edition
Baur, Wolfgang; Scott, Amber; McComb, Colin; Baker, Keith; Stackpole, Michael A.; Pawlik, Kelly; Grubb, Jeff; Greenwood, Ed
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Librería: Amazing Books Pittsburgh, Pittsburgh, PA, Estados Unidos de AmericaAmazing Books Pittsburgh
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 13,54
Envío por EUR 3,52Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
paperback. Condición: Very Good. Second Edition. Excellent condition copy, some light signs of use from previous owner but looks barely used. Paperback. LW.

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Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red
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EUR 14,55
Envío por EUR 3,31Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

Kobold Guide to Game Design, 2nd Edition
Baker, Keith; Baur, Wolfgang; Scott, Amber; McComb, Colin; Stackpole, Michael A.; Pawlik, Kelly; Grubb, Jeff; Greenwood, Ed
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Librería: Affordable Collectibles, Columbia, MO, Estados Unidos de AmericaAffordable Collectibles
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 14,51
Envío por EUR 3,53Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Very Good. About like new with no marks. Minimal use if any.

Kobold Guide to Game Design, 2nd Edition
Baur, Wolfgang; Scott, Amber; McComb, Colin; Baker, Keith; Stackpole, Michael A.; Pawlik, Kelly; Grubb, Jeff; Greenwood, Ed
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de AmericaTextbooks_Source
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 15,89
Envío por EUR 3,52Se envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

Kobold Guide to Game Design, 2nd Edition
Baur, Wolfgang; Scott, Amber; McComb, Colin; Baker, Keith; Stackpole, Michael A.; Pawlik, Kelly; Grubb, Jeff; Greenwood, Ed
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 21,00
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado - Bueno
EUR 22,82
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: Very Good. The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (Kobold Guide to Magic). Between these covers, you'll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures. In his essay, Seize the Hook, designer Rob Heinsoo says, Design a game you want to play but can't because no one else has designed it yet. The COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.…