Isbn: 9781886801486 - awesome game creation: no programming required (3 resultados)

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  • Idioma: Inglés

    Editorial: Charles River Media, 2000

    1886801487 / 9781886801486

    Librería: Better World Books: West, Reno, NV, Estados Unidos de AmericaBetter World Books: West

    Vendedor de 5 estrellas
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    Condición: Usado - Bueno

    EUR 6,93

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Herndon, Virginia, U.S.A.: Charles River Media, 2000, 2000

    1886801487 / 9781886801486

    • Primera edición

    Librería: Black and Read Books, Music & Games, Arvada, CO, Estados Unidos de AmericaBlack and Read Books, Music & Games

    Vendedor de 4 estrellas
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    Condición: Usado

    EUR 2,21

    Envío por EUR 6,23 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    First Edition. Mild shelf wear to cover. This is minimal. Internal pages are FN and clean. The CD-Rom is Missing. A solid copy.

  • Idioma: Inglés

    Editorial: Charles River Media, 2000

    1886801487 / 9781886801486

    Librería: Mad Hatter, West Kelowna, BC, CanadaMad Hatter

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 36,74

    Envío por EUR 18,73 
    Se envía de Canada a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: New. New CD-ROM still sealed and unused in a pouch- " For aspiring game developers and creative game players who want to create their own games, this book provides all the tools needed without any programming skills. Written by the developers of the award-winning Dead Reckoning and Sorcerer, this book uses The Games Factory "drag-and-drop" 32-bit development tool, and The PIE 3D GCS, to teach game creation from conception to completion.-- Includes a Free version of The Games Factory created especially for this book that allows readers to save and trade.GAM files with other TGF users. -- Detailed tutorials walk you through the creation of several games, describing step-by-step features for character development, weaponry, scoring, scenery, and sound effects. Also teaches how to use TGF to create screen savers and other useful applications -- Covers the history of computer games, storyboarding, terminology, and joystick vs. keyboard controlling.".…