Isbn: 9781886801486 - awesome game creation: no programming required (3 resultados)

Librería: Better World Books: West, Reno, NV, Estados Unidos de AmericaBetter World Books: West
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 6,93
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

Idioma: Inglés
Editorial: Herndon, Virginia, U.S.A.: Charles River Media, 2000, 2000
- Primera edición
Librería: Black and Read Books, Music & Games, Arvada, CO, Estados Unidos de AmericaBlack and Read Books, Music & Games
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado
EUR 2,21
Envío por EUR 6,23Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
First Edition. Mild shelf wear to cover. This is minimal. Internal pages are FN and clean. The CD-Rom is Missing. A solid copy.

Librería: Mad Hatter, West Kelowna, BC, CanadaMad Hatter
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 36,74
Envío por EUR 18,73Se envía de Canada a Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: New. New CD-ROM still sealed and unused in a pouch- " For aspiring game developers and creative game players who want to create their own games, this book provides all the tools needed without any programming skills. Written by the developers of the award-winning Dead Reckoning and Sorcerer, this book uses The Games Factory "drag-and-drop" 32-bit development tool, and The PIE 3D GCS, to teach game creation from conception to completion.-- Includes a Free version of The Games Factory created especially for this book that allows readers to save and trade.GAM files with other TGF users. -- Detailed tutorials walk you through the creation of several games, describing step-by-step features for character development, weaponry, scoring, scenery, and sound effects. Also teaches how to use TGF to create screen savers and other useful applications -- Covers the history of computer games, storyboarding, terminology, and joystick vs. keyboard controlling.".…