Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Idioma: Inglés
Publicado por Emerald Publishing Limited, GB, 2020
ISBN 10: 1838674322 ISBN 13: 9781838674328
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 113,72
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Añadir al carritoHardback. Condición: New. Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and tumultuous seas edge you closer to the sublime? In an effort to answer these sorts of questions, Gaming and the Virtual Sublime considers the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment. Through a detailed examination of the history of the sublime, from pseudo-Longinus' jigsaw puzzle of the sublime in rhetoric, through the eighteenth-century obsession with beauty and terror, past the Kantian mathematical and dynamical sublime, all the way to Lyotard's 'unpresentable event' and Deleuze's work on chaos and rhythm, this book road-tests these differing components in a far-reaching exploration of how video games - as virtual spaces of affect - might reshape our opportunities for sublime experience. Using playthroughs, developer diaries, forums discussions and contemporaneous reviews, and games ranging from the heartbreak of That Dragon: Cancer through to the abject body-horror of Outlast (with a dash of Tetris in-between) are discussed in terms the experience(s) of play, their design and their co-creation with gamers with a specific focus on rhetoric and narrative; awe; fear and terror; death and boredom. Written in an engaging and accessible style, this book is a must-read for philosophers, scholars, and those interested in games and popular culture more broadly.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Idioma: Inglés
Publicado por Emerald Publishing Limited, GB, 2020
ISBN 10: 1838674322 ISBN 13: 9781838674328
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 116,91
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Añadir al carritoHardback. Condición: New. Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and tumultuous seas edge you closer to the sublime? In an effort to answer these sorts of questions, Gaming and the Virtual Sublime considers the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment. Through a detailed examination of the history of the sublime, from pseudo-Longinus' jigsaw puzzle of the sublime in rhetoric, through the eighteenth-century obsession with beauty and terror, past the Kantian mathematical and dynamical sublime, all the way to Lyotard's 'unpresentable event' and Deleuze's work on chaos and rhythm, this book road-tests these differing components in a far-reaching exploration of how video games - as virtual spaces of affect - might reshape our opportunities for sublime experience. Using playthroughs, developer diaries, forums discussions and contemporaneous reviews, and games ranging from the heartbreak of That Dragon: Cancer through to the abject body-horror of Outlast (with a dash of Tetris in-between) are discussed in terms the experience(s) of play, their design and their co-creation with gamers with a specific focus on rhetoric and narrative; awe; fear and terror; death and boredom. Written in an engaging and accessible style, this book is a must-read for philosophers, scholars, and those interested in games and popular culture more broadly.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 155,61
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Añadir al carritoHardcover. Condición: Brand New. 170 pages. 9.25x6.25x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Emerald Publishing Limited, 2020
ISBN 10: 1838674322 ISBN 13: 9781838674328
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 111,62
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Añadir al carritoHRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Publicado por Emerald Publishing Limited, 2020
ISBN 10: 1838674322 ISBN 13: 9781838674328
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
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Añadir al carritoHardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: moluna, Greven, Alemania
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorDr. Matthew Spokes is Associate Dean of Sociology and Criminology at York St. John University. His research primarily focuses on spatial sociology, death and video games as sociocultural work. He has also publis.
Librería: Books Puddle, New York, NY, Estados Unidos de America
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Librería: Majestic Books, Hounslow, Reino Unido
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Publicado por Emerald Publishing Limited, 2020
ISBN 10: 1838674322 ISBN 13: 9781838674328
Librería: preigu, Osnabrück, Alemania
EUR 127,15
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Añadir al carritoBuch. Condición: Neu. Gaming and the Virtual Sublime | Matthew Spokes | Buch | Einband - fest (Hardcover) | Englisch | 2020 | Emerald Publishing Limited | EAN 9781838674328 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Idioma: Inglés
Publicado por Emerald Publishing Limited, 2020
ISBN 10: 1838674322 ISBN 13: 9781838674328
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Gaming and the Virtual Sublime considers the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.