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Idioma: Inglés
Publicado por Intellect Books 2024-09-23, 2024
ISBN 10: 1789389933 ISBN 13: 9781789389937
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Añadir al carritoHardcover. Condición: new. Hardcover. Analyzing music's contributions to video games' narrative and thematic meanings. This book provides semiotically focused analyses and interpretations of video game music, focusing specifically on the musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as the representation of gender, race, and religion in video games. An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas. Containing twenty-five detailed analytical case studies of musical representation in video game music, the book sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere background music, this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity, and interpretation in video game music, proposing a theory of interpretative interactivity to account for players' semiotic agency in dialogue with their ludic agency. Part II explores musical gender representation in a trajectory from conventional gender construction, alternative femininities and masculinities, and the potential for nonbinary representational possibilities. Part III explores the musical representation of nationality, culture, and race, proposing the concept of racialized fantasy and applying frameworks from race scholarship to connect media representations of race to real-world racial justice movements. Part IV examines religion, introducing the concept of sonic iconography to connect theological meanings to the use of sacred music in video game music. Analyses the representation of gender, race and religion in video game music and explores three master categories of identity across 25 case studies, demonstrating the relevance of semiotic interpretation in video games to sociocultural issues and with Japanese history and culture into dialogue with each master category. 10 col. 33 b&w illus. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Añadir al carritoHardback. Condición: New. This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.
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Añadir al carritoCondición: New. 2024. hardcover. . . . . .
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Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 153,67
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Añadir al carritoHardback. Condición: New. This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.
Idioma: Inglés
Publicado por Intellect L & D E F A E, 2024
ISBN 10: 1789389933 ISBN 13: 9781789389937
Librería: Revaluation Books, Exeter, Reino Unido
EUR 140,25
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Añadir al carritoCondición: Hervorragend. Zustand: Hervorragend | Seiten: 296 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 146,36
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Añadir al carritoHardback. Condición: New. This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.
EUR 144,51
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Añadir al carritoHardback. Condición: New. This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 202,65
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Añadir al carritoHardcover. Condición: new. Hardcover. Analyzing music's contributions to video games' narrative and thematic meanings. This book provides semiotically focused analyses and interpretations of video game music, focusing specifically on the musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as the representation of gender, race, and religion in video games. An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas. Containing twenty-five detailed analytical case studies of musical representation in video game music, the book sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere background music, this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity, and interpretation in video game music, proposing a theory of interpretative interactivity to account for players' semiotic agency in dialogue with their ludic agency. Part II explores musical gender representation in a trajectory from conventional gender construction, alternative femininities and masculinities, and the potential for nonbinary representational possibilities. Part III explores the musical representation of nationality, culture, and race, proposing the concept of racialized fantasy and applying frameworks from race scholarship to connect media representations of race to real-world racial justice movements. Part IV examines religion, introducing the concept of sonic iconography to connect theological meanings to the use of sacred music in video game music. Analyses the representation of gender, race and religion in video game music and explores three master categories of identity across 25 case studies, demonstrating the relevance of semiotic interpretation in video games to sociocultural issues and with Japanese history and culture into dialogue with each master category. 10 col. 33 b&w illus. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Alemania
EUR 199,90
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Añadir al carritoHardcover. Condición: gut. 2024. Gender, Race and Religion in Video Game Music (Studies in Game Sound and Music) In deutscher Sprache. pages.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 151,88
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Añadir al carritoHardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 129,30
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs.Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.