Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 18,30
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Librería: Bay State Book Company, North Smithfield, RI, Estados Unidos de America
EUR 18,30
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing.
Librería: Alchemy Books, San Diego, CA, Estados Unidos de America
EUR 30,13
Cantidad disponible: 1 disponibles
Añadir al carritohardcover. Condición: Used: Very Good. Clean and unmarked. Some minor cosmetic shelf wear. From a private collection. Very good condition. Comes from non smoking home.
Idioma: Inglés
Publicado por Taylor & Francis Inc, Natick, 2011
ISBN 10: 1568817207 ISBN 13: 9781568817200
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 202,63
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage.All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11. "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 200,26
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 219,30
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Alemania
EUR 179,90
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: gut. Practical Rendering and Computation with Direct3D 11 - Zink, Jason In englischer Sprache. pages.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 221,92
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New.
EUR 184,94
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Añadir al carritoGebunden. Condición: New. Jason Zink, Matt Pettineo, Jack HoxleyDirect3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information availab.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 229,04
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 235,56
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New. 2011. 1st Edition. Hardcover. Num Pages: 648 pages, Illustrations. BIC Classification: PS; UG; UMK. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 242 x 196 x 35. Weight in Grams: 1508. . . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 261,38
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Brand New. 1st edition. 644 pages. 9.29x7.95x1.38 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 299,27
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New. 2011. 1st Edition. Hardcover. Num Pages: 648 pages, Illustrations. BIC Classification: PS; UG; UMK. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 242 x 196 x 35. Weight in Grams: 1508. . . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Taylor & Francis Inc, Natick, 2011
ISBN 10: 1568817207 ISBN 13: 9781568817200
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 333,96
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage.All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11. "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.