Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 31,39
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Añadir al carritoMixed Media Product. Condición: New. Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time. That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads. One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems. The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads. In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: * Basic design techniques * Mutexes, conditions, and specialized synchronization techniques * Scheduling, priorities, and other real-time issues * Cancellation * UNIX libraries and re-entrant routines * Signals * Debugging tips * Measuring performance * Special considerations for the Distributed Computing Environment (DCE).
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 33,21
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Añadir al carritoMixed Media Product. Condición: New. Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time. That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads. One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems. The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads. In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: * Basic design techniques * Mutexes, conditions, and specialized synchronization techniques * Scheduling, priorities, and other real-time issues * Cancellation * UNIX libraries and re-entrant routines * Signals * Debugging tips * Measuring performance * Special considerations for the Distributed Computing Environment (DCE).
EUR 19,24
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 31,11
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Publicado por O'Reilly Media 9/11/1996, 1996
ISBN 10: 1565921151 ISBN 13: 9781565921153
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 27,43
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Añadir al carritoPaperback or Softback. Condición: New. Pthreads Programming: A Posix Standard for Better Multiprocessing 0.85. Book.
EUR 36,33
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Añadir al carritoMixed Media Product. Condición: New. Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time. That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads. One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems. The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads. In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: * Basic design techniques * Mutexes, conditions, and specialized synchronization techniques * Scheduling, priorities, and other real-time issues * Cancellation * UNIX libraries and re-entrant routines * Signals * Debugging tips * Measuring performance * Special considerations for the Distributed Computing Environment (DCE).
Publicado por O'Reilly Media, Inc, USA, 1996
ISBN 10: 1565921151 ISBN 13: 9781565921153
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 33,44
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Añadir al carritoMixed media product. Condición: New. New copy - Usually dispatched within 4 working days. 494.
EUR 40,51
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Añadir al carritoMixed Media Product. Condición: New. Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time. That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads. One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems. The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads. In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: * Basic design techniques * Mutexes, conditions, and specialized synchronization techniques * Scheduling, priorities, and other real-time issues * Cancellation * UNIX libraries and re-entrant routines * Signals * Debugging tips * Measuring performance * Special considerations for the Distributed Computing Environment (DCE).
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 40,32
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Publicado por O'Reilly Media, Inc, USA, 1996
ISBN 10: 1565921151 ISBN 13: 9781565921153
Idioma: Inglés
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 45,91
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Añadir al carritoCondición: New. 1996. 1st Edition. Paperback. The idea behind POSIX threads is to have multiple tasks running concurrently within the same program. This book features realistic examples, a look behind the scenes at the implementation and performance issues, and special topics such as DCE and real-time extensions. Series: A Nutshell handbook. Num Pages: 286 pages, black & white illustrations. BIC Classification: UM. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 232 x 178 x 15. Weight in Grams: 506. . . . . .
EUR 33,19
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Publicado por Oreilly & Associates Inc, 1996
ISBN 10: 1565921151 ISBN 13: 9781565921153
Idioma: Inglés
Librería: Revaluation Books, Exeter, Reino Unido
EUR 40,37
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 286 pages. 9.00x7.50x0.50 inches. In Stock.
Publicado por O'Reilly Media, Inc, USA, 1996
ISBN 10: 1565921151 ISBN 13: 9781565921153
Idioma: Inglés
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 55,54
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Añadir al carritoCondición: New. 1996. 1st Edition. Paperback. The idea behind POSIX threads is to have multiple tasks running concurrently within the same program. This book features realistic examples, a look behind the scenes at the implementation and performance issues, and special topics such as DCE and real-time extensions. Series: A Nutshell handbook. Num Pages: 286 pages, black & white illustrations. BIC Classification: UM. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 232 x 178 x 15. Weight in Grams: 506. . . . . . Books ship from the US and Ireland.
Librería: moluna, Greven, Alemania
EUR 35,98
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Añadir al carritoCondición: New. The idea behind POSIX threads is to have multiple tasks running concurrently within the same program. This book features realistic examples, a look behind the scenes at the implementation and performance issues, and special topics such as DCE and real-time .
Publicado por O'reilly Media Okt 1996, 1996
ISBN 10: 1565921151 ISBN 13: 9781565921153
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 45,54
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time.That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads.One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems.The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads.In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: Basic design techniques - Mutexes, conditions, and specialized synchronization techniques - Scheduling, priorities, and other real-time issues - Cancellation - UNIX libraries and re-entrant routines - Signals - Debugging tips - Measuring performance - Special considerations for the Distributed Computing Environment (DCE).
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 23,78
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 26,87
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Librería: BennettBooksLtd, North Las Vegas, NV, Estados Unidos de America
EUR 68,75
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Añadir al carritopaperback. Condición: New. In shrink wrap. Looks like an interesting title!