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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: Speedyhen LLC, Hialeah, FL, Estados Unidos de America
EUR 75,50
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Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2024
ISBN 10: 103255388X ISBN 13: 9781032553887
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 77,28
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Añadir al carritoHardback. Condición: New. Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through play with characters with disabilities in narrative video games.Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development and the psychomotor and cognitive needs and abilities of children 3-12. Through close readings of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper, the author defines broad categories of representation: representation as cosmetic, providing exposure but not game play utility; as incidental, used as a device that provides purpose for the narrative; or as more authentically representing the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies in topics such as behavioural science, ethics, and HCI, as well as in sociology, communications, and digital media. It is pertinent in particular to game developers and to educators, disability advocates, parents, and policy makers.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 61,96
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Librería: Books Puddle, New York, NY, Estados Unidos de America
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Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
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Añadir al carritoCondición: New. 2024. 1st Edition. hardcover. . . . . .
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 99,71
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 102,27
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Añadir al carritoHardcover. Condición: Brand New. 136 pages. 8.50x5.44x0.47 inches. In Stock.
EUR 76,18
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Añadir al carritoCondición: New. Krystina Madej researched children s narrative games at Georgia Tech in Atlanta, Georgia for ten years and currently holds a Research Professorship in The Centre for Games and Animation at the University of Lower Silesia in Wroclaw, Poland.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2024
ISBN 10: 103255388X ISBN 13: 9781032553887
Librería: Rarewaves.com UK, London, Reino Unido
EUR 72,48
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Añadir al carritoHardback. Condición: New. Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through play with characters with disabilities in narrative video games.Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development and the psychomotor and cognitive needs and abilities of children 3-12. Through close readings of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper, the author defines broad categories of representation: representation as cosmetic, providing exposure but not game play utility; as incidental, used as a device that provides purpose for the narrative; or as more authentically representing the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies in topics such as behavioural science, ethics, and HCI, as well as in sociology, communications, and digital media. It is pertinent in particular to game developers and to educators, disability advocates, parents, and policy makers.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 82,62
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Añadir al carritoHardcover. Condición: Brand New. 136 pages. 8.50x5.44x0.47 inches. In Stock. This item is printed on demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 83,13
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Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 76,62
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults.
Librería: preigu, Osnabrück, Alemania
EUR 85,20
Cantidad disponible: 5 disponibles
Añadir al carritoBuch. Condición: Neu. Representation of Disability in Children's Video Games | Krystina Madej | Buch | Einband - fest (Hardcover) | Englisch | 2024 | Routledge | EAN 9781032553887 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.