Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 58,15
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por American Library Association, US, 2021
ISBN 10: 0838949487 ISBN 13: 9780838949481
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 71,74
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons. Bestselling tech maven Kroski is back with a timely, all-in-one guide to planning, organizing, and running virtual events in libraries. Ranging from simple gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, these ideas include something for every size and type of academic, public, and school library. Programs encompassing new technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are all included. Complete with step-by-step instructions, a materials and equipment list, budget, and recommendations for age ranges and type of library, among this collection's engaging programming events and educational opportunities areadapting to COVID-19 by transitioning a library orientation game night to an enhanced virtual tour;Oculus VR programs for patrons with physical and cognitive disabilities;field trips with Classvr and Thinglink, which enable school librarians and educators to connect virtual experiences to curriculum; creating and manipulating virtual clay to sculpt with Oculus Medium;leveraging VR software to stage a virtual art exhibition;using VR for STEM programs, literacy programs, geography programs, and YA outreach; transitioning academic library services from traditional face-to-face, hybrid, or online approaches to a virtual world (AltSpaceVR or ASVR), helping to maximize individualized learning;using a virtual environment to help students understand the impact of warfare and the implementation of power; andan AR game based on the library's catalog system.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 67,25
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 203 pages. 8.75x6.00x0.50 inches. In Stock.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 68,82
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2021. paperback. . . . . .
Idioma: Inglés
Publicado por MP-ALA American Library Assoc, 2021
ISBN 10: 0838949487 ISBN 13: 9780838949481
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 76,49
Cantidad disponible: 2 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 83,88
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2021. paperback. . . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por American Library Association, 2021
ISBN 10: 0838949487 ISBN 13: 9780838949481
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 76,26
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Idioma: Inglés
Publicado por American Library Association, US, 2021
ISBN 10: 0838949487 ISBN 13: 9780838949481
Librería: Rarewaves.com UK, London, Reino Unido
EUR 75,55
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons. Bestselling tech maven Kroski is back with a timely, all-in-one guide to planning, organizing, and running virtual events in libraries. Ranging from simple gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, these ideas include something for every size and type of academic, public, and school library. Programs encompassing new technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are all included. Complete with step-by-step instructions, a materials and equipment list, budget, and recommendations for age ranges and type of library, among this collection's engaging programming events and educational opportunities areadapting to COVID-19 by transitioning a library orientation game night to an enhanced virtual tour;Oculus VR programs for patrons with physical and cognitive disabilities;field trips with Classvr and Thinglink, which enable school librarians and educators to connect virtual experiences to curriculum; creating and manipulating virtual clay to sculpt with Oculus Medium;leveraging VR software to stage a virtual art exhibition;using VR for STEM programs, literacy programs, geography programs, and YA outreach; transitioning academic library services from traditional face-to-face, hybrid, or online approaches to a virtual world (AltSpaceVR or ASVR), helping to maximize individualized learning;using a virtual environment to help students understand the impact of warfare and the implementation of power; andan AR game based on the library's catalog system.
Publicado por University of Chicago press
ISBN 10: 0838949487 ISBN 13: 9780838949481
Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 63,58
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New.