Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Original o primera edición
EUR 21,18
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. 1st Edition. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Librería: Newsboy Books, Ontario, CA, Estados Unidos de America
EUR 16,90
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Fair. 0745634001 Ex-lib. Pages are like new, except minimal library markings on title page. Small cover corner bump. Sticker on spine.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 65,12
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, Oxford, 2006
ISBN 10: 0745634001 ISBN 13: 9780745634005
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición
EUR 67,40
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 63,75
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: new.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 71,67
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 68,73
Cantidad disponible: 2 disponibles
Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 77,31
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 80,84
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 70,89
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Polity Press 2006-04-01, 2006
ISBN 10: 0745634001 ISBN 13: 9780745634005
Librería: Chiron Media, Wallingford, Reino Unido
EUR 69,39
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: New.
EUR 68,70
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New.
EUR 68,71
Cantidad disponible: 1 disponibles
Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de America
EUR 84,11
Cantidad disponible: 1 disponibles
Añadir al carritohardcover. Condición: New. In shrink wrap. Looks like an interesting title!
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, 2006
ISBN 10: 0745634001 ISBN 13: 9780745634005
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 79,84
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games. Num Pages: 220 pages, 1, black & white illustrations. BIC Classification: JFCA; UDX. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 14. Weight in Grams: 602. . 2006. 1st Edition. Hardcover. . . . .
EUR 79,63
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, 2006
ISBN 10: 0745634001 ISBN 13: 9780745634005
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 96,07
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games. Num Pages: 220 pages, 1, black & white illustrations. BIC Classification: JFCA; UDX. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 14. Weight in Grams: 602. . 2006. 1st Edition. Hardcover. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, Oxford, 2006
ISBN 10: 0745634001 ISBN 13: 9780745634005
Librería: CitiRetail, Stevenage, Reino Unido
Original o primera edición
EUR 70,13
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 80,09
Cantidad disponible: Más de 20 disponibles
Añadir al carritoGebunden. Condición: New. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner and it tests their use and re.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, Oxford, 2006
ISBN 10: 0745634001 ISBN 13: 9780745634005
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición
EUR 111,36
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 99,04
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Neuware - Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 82,17
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Brand New. 1st edition. 210 pages. 9.75x7.00x0.75 inches. In Stock. This item is printed on demand.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 85,03
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.