Librería: Ammareal, Morangis, Francia
EUR 15,99
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Añadir al carritoSoftcover. Condición: Très bon. Ancien livre de bibliothèque. Edition 1998. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 1998. Ammareal gives back up to 15% of this item's net price to charity organizations.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 51,74
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Añadir al carritoCondición: New.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 64,28
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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 64,28
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Librería: ALLBOOKS1, Direk, SA, Australia
EUR 72,35
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Añadir al carritoBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 58,30
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Añadir al carritoCondición: New. In.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 75,54
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Añadir al carritoPaperback. Condición: Brand New. paperback/cd-rom edition. 152 pages. 9.25x7.25x0.50 inches. In Stock.
EUR 64,08
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Añadir al carritoBundle. Condición: New. As an introduction to the basics of computer graphics, the approach here focusses on the four main concepts: modeling, rendering, animation, and image manipulation. The authors provide a learning-by-doing environment, comprising plenty of hands-on exercis.
Librería: Buchpark, Trebbin, Alemania
EUR 7,69
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | ¿ Modeling - creating objects in three-dimensional space. ¿ Animation - assigning a time-varying geometry and behavior to the modeled object. ¿ Rendering - creating a photorealistic image of the modeled object. ¿ Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.
Idioma: Inglés
Publicado por Springer New York Dez 1998, 1998
ISBN 10: 0387948988 ISBN 13: 9780387948980
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 86,02
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - - Modeling - creating objects in three-dimensional space. - Animation - assigning a time-varying geometry and behavior to the modeled object. - Rendering - creating a photorealistic image of the modeled object. - Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.