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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
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Añadir al carritoPaperback or Softback. Condición: New. Game Design Deep Dive: Platformers. Book.
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Añadir al carritoPaperback. Condición: Brand New. reprint edition. 139 pages. 8.75x5.75x0.25 inches. In Stock.
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Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
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Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping - one of the oldest mechanics in the industry - and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective.¿Key Selling Points:The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping.A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint.A must read for anyone interested in building their own platformer or just interested in the history of the game industry's most famous game mechanic.This book is a perfect companion for someone building their first game or as part of a game design classroom.Includes real game examples to highlight the discussed topics and mechanics.¿Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.