Librería: Better World Books Ltd, Dunfermline, Reino Unido
EUR 6,61
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 5,96
Cantidad disponible: 2 disponibles
Añadir al carritoHardback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: Roundabout Books, Greenfield, MA, Estados Unidos de America
Miembro de asociación: SNEAB
EUR 13,23
Cantidad disponible: 1 disponibles
Añadir al carritohardcover. Condición: Near Fine. Condition Notes: Excellent, unmarked copy with little wear and tight binding. We ship in recyclable American-made mailers. 100% money-back guarantee on all orders.
Idioma: Inglés
Publicado por MIT Press, Cambridge, (2004), 2004
ISBN 10: 0262134357 ISBN 13: 9780262134354
Librería: Heartwood Books, A.B.A.A., Charlottesville, VA, Estados Unidos de America
EUR 8,98
Cantidad disponible: 1 disponibles
Añadir al carritoCloth. Condición: Fine. Estado de la sobrecubierta: Near Fine. Fine, internally clean, solid hardback in a Near Fine dust jacket with a few stray ink marks on the spine. #.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 15,08
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 15,08
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: Ammareal, Morangis, Francia
EUR 5,68
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Bon. Ancien livre de bibliothèque avec équipements. Couverture différente. Edition 2004. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Different cover. Edition 2004. Ammareal gives back up to 15% of this item's net price to charity organizations.
Librería: Barksdale Books, Almere, Holanda
EUR 10,00
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. A theory of place for interaction design. Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of digital ground expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that environmental knowing is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, Expectations, explores our technological predispositions-many of which ( situated interactions ) arise from our embodiment in architectural settings. Part II, Technologies, discusses hardware, software, and applications, including embedded technology ( bashing the desktop ), and building technology genres around life situations. Part III, Practices, argues for design as a liberal art, seeing interactivity as a cultural-not only technological-challenge and a practical notion of place as essential. Part IV, Epilogue, acknowledges the epochal changes occurring today, and argues for the role of digital ground in the necessary adaptation.; Boek schoon, fris & gaaf; losse stofomslag met verwaarloosbare gebruikssporen.
Librería: Book Grocer, Tullamarine, VIC, Australia
EUR 7,55
Cantidad disponible: 1 disponibles
Añadir al carritoHardback. Malcolm McCullough (University of Michigan), MIT Press Ltd. Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime/anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.Drawing on arguments from architecture, psychology, software engineering and geography, writing for practising interaction designers, pervasive computing researchers, architects and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions - many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technology," discusses hardware, software and applications, including embedded technology ("bashing the desktop") and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural - not only technological - challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation. Hardback.
Idioma: Inglés
Publicado por Mit Press, Cambridge, Mass., 2004
ISBN 10: 0262134357 ISBN 13: 9780262134354
EUR 16,04
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good. Estado de la sobrecubierta: Good. Dustwrapper slightly worn.