9780201855715 - interactive computer graphics: a top-down approach with opengl de angel, edward (11 resultados)
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Librería: BooksRun, Philadelphia, PA, Estados Unidos de AmericaBooksRun
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EUR 6,95
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Hardcover. Condición: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
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Librería: -OnTimeBooks-, Phoenix, AZ, Estados Unidos de America-OnTimeBooks-
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EUR 7,50
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Condición: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipp…ed with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.
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Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de AmericaThriftBooks-Atlanta
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EUR 9,08
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Hardcover. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
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Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books
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EUR 10,40
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Condición: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Librería: Virginia Martin, aka bookwitch, Concord, CA, Estados Unidos de AmericaVirginia Martin, aka bookwitch
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 10,85
Envío por EUR 4,83Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: Good. Estado de la sobrecubierta: Unknown. Small quarto, near fine in brown and orange pictorial boards. Light highlighting else VG. 521 pp. including index. Introductory text gets you started with 3D graphics. Each chapter is built around a nontrivial application program, key principles and techniques are…explained in detail. Book.
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Librería: Greener Books, London, Reino UnidoGreener Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado - Bueno
EUR 17,77
Envío por EUR 23,43Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: Used; Very Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.
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Librería: LIBRERÍA SOLÓN, Madrid, M, EspañaLIBRERÍA SOLÓN
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 15,00
Envío por EUR 40,00Se envía de España a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Tapa Blanda. Condición: Bien. Tapa dura. Profusamente ilustrado. 9780201855715. Addison-Wesley. Estados Unidos. 1997. 24x19 centímetros. 521 páginas. Tapa blanda. Estado=Bien. Inglés.
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Librería: LIBRERIA LEA+, Santiago, RM, ChileLIBRERIA LEA+
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 28,25
Envío por EUR 32,47Se envía de Chile a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Dura. Condición: New. Estado de la sobrecubierta: Nuevo. 0. This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early writing interesting 3D graphics programs. Each chapter is built around a non-trivial application program. In th…is programming context, key principles and techniques are explained as needed and in increasing detail.To enable this approach, the book first describes an important application programmer's interface-OpenGL-a graphics library now available on most platforms, from high-end graphics workstations to PCs. This high-level interface, plus a basic knowledge of C programming, allows you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations 1080 gr. No Aplica (ilustrador). Libro.
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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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EUR 10,57
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Gut. Zustand: Gut | Seiten: 521 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
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Librería: Buchpark, Trebbin, AlemaniaBuchpark
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Excelente
EUR 10,80
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Sehr gut. Zustand: Sehr gut | Seiten: 521 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
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Librería: SZ Global, Toronto, ON, CanadaSZ Global
Contactar con el vendedorVendedor de 2 estrellasCondición: Nuevo
EUR 154,00
Envío por EUR 32,65Se envía de Canada a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: New. This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early writing interesting 3D graphics programs. Each chapter is built around a non-trivial application program. In this programming context, key princ…iples and techniques are explained as needed and in increasing detail.To enable this approach, the book first describes an important application programmer's interface-OpenGL-a graphics library now available on most platforms, from high-end graphics workstations to PCs. This high-level interface, plus a basic knowledge of C programming, allows you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations.Professor Angel has based this text on his extensive experience teaching computer graphics to students and professionals in computer science, engineering, and other fields. In emphasizing applications programming, his presentation is both practical and enjoyable. At the same time, he covers all the topics required for a fundamental understanding of computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as important hardware issues.The four images that appear on this cover are from a computer-generated video created by University of New Mexico students James Pinkerton and Brian Jones, and artists Thomas Keller andJohn Bell. The story of a robot named Ed and his discovery of self, the video was produced with a variety of graphics and robotic software, including OpenGL, Alias, WaveFront, Igrip, and ProEngineer. The images here show Ed in his work cell, the factory where robots work, a flower that Ed finds, and Ed's reassembly. 0201855712B04062001.


