Idioma: Inglés
Publicado por Sidestone Press Dissertations Mai 2017, 2017
ISBN 10: 9088904391 ISBN 13: 9789088904394
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 35,00
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This pioneering study charts the one-way traffic of cultural and historical objects during five centuries of European colonialism. It presents abundant examples of disappeared colonial objects and systematises these into war booty, confiscations by missionaries and contestable acquisitions by private persons and other categories. Former colonies consider this as a historical injustice that has not been undone.Former colonial powers have kept most of the objects in their custody. In the 1970s the Netherlands and Belgium returned objects to their former colonies Indonesia and DR Congo; but their number was considerably smaller than what had been asked for. Nigeria's requests for the return of some Benin objects, confiscated by British soldiers in 1897, are rejected.As there is no consensus on how to deal with colonial objects, disputes about other categories of contestable objects are analysed. For Nazi-looted art-works, the 1998 Washington Conference Principles have been widely accepted. Although non-binding, they promote fair and just solutions and help people to reclaim art works that they lost involuntarily.To promote solutions for colonial objects, Principles for Dealing with Colonial Cultural and Historical Objects are presented, based on the 1998 Washington Conference Principles on Nazi-Confiscated Art. They are part of a model to facilitate mediation in disputes about them. Europe, the former colonisers, should do more pro-active provenance research into the acquisitions from the colonial era, both in public institutions and private collections.'This is a very commendable treatise which has painstakingly and with detachment explored the emotive issue of the return of cultural objects removed in colonial times to the metropolis. He has looked at the issues from every continent with clarity and perspicuity.'Prof. Folarin Shyllon (University of Ibadan)'A monumental work of high quality. The Chapter on Congo is particularly well documented and instructive.'Dr. Guido Gryseels (Director-General of the Royal Museum for Central Africa in Tervuren)CLUES is an international scientific series covering research in the field of culture, history and heritage which have been written by, or were performed under the supervision of members of the research institute CLUE+.ContentsPart I: IntroductionChapter 1: A neglected issue in an evolving worldChapter 2: On colonial cultural objectsPart II: Colonialism and cultural objectsChapter 3: Colonial expansionChapter 4: Settler and exploitation colonialismChapter 5: Decolonisation, the first claims and the ongoing seepage of objectsPart III: Colonial cultural objects and the lawChapter 6: Increasing protection Part IV: Ambiguities between the Netherlands and IndonesiaChapter 7: The 1975 Joint RecommendationsChapter 8: New insights into the Joint RecommendationsPart V: Approaches in other bilateral agreementsChapter 9: The 1970 agreement between Belgium and CongoChapter 10: Nordic model for Denmark, Iceland and Greenland Chapter 11: Melanesian model for Australia and Papua New Guinea Chapter 12.: The Benin Dialogue (2010 - .)Part VI: New insights, a new approachChapter 13: The neglected effect of colonialismChapter 14: A new commitment and a new approach 292 pp. Englisch.
Idioma: Inglés
Publicado por Sidestone Press Mai 2017, 2017
ISBN 10: 9088904367 ISBN 13: 9789088904363
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 40,00
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations.The Interactive Past brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa. 236 pp. Englisch.
Idioma: Inglés
Publicado por Sidestone Press Dissertations Mai 2017, 2017
ISBN 10: 9088904391 ISBN 13: 9789088904394
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 35,00
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This pioneering study charts the one-way traffic of cultural and historical objects during five centuries of European colonialism. It presents abundant examples of disappeared colonial objects and systematises these into war booty, confiscations by missionaries and contestable acquisitions by private persons and other categories. Former colonies consider this as a historical injustice that has not been undone.Former colonial powers have kept most of the objects in their custody. In the 1970s the Netherlands and Belgium returned objects to their former colonies Indonesia and DR Congo; but their number was considerably smaller than what had been asked for. Nigeriäs requests for the return of some Benin objects, confiscated by British soldiers in 1897, are rejected.As there is no consensus on how to deal with colonial objects, disputes about other categories of contestable objects are analysed. For Nazi-looted art-works, the 1998 Washington Conference Principles have been widely accepted. Although non-binding, they promote fair and just solutions and help people to reclaim art works that they lost involuntarily.To promote solutions for colonial objects, Principles for Dealing with Colonial Cultural and Historical Objects are presented, based on the 1998 Washington Conference Principles on Nazi-Confiscated Art. They are part of a model to facilitate mediation in disputes about them.Europe, the former colonisers, should do more pro-active provenance research into the acquisitions from the colonial era, both in public institutions and private collections.¿This is a very commendable treatise which has painstakingly and with detachment explored the emotive issue of the return of cultural objects removed in colonial times to the metropolis. He has looked at the issues from every continent with clarity and perspicuity.¿Prof. Folarin Shyllon (University of Ibadan)¿A monumental work of high quality. The Chapter on Congo is particularly well documented and instructive.¿Dr. Guido Gryseels (Director-General of the Royal Museum for Central Africa in Tervuren)CLUES is an international scientific series covering research in the field of culture, history and heritage which have been written by, or were performed under the supervision of members of the research institute CLUE+.ContentsPart I: IntroductionChapter 1: A neglected issue in an evolving worldChapter 2: On colonial cultural objectsPart II: Colonialism and cultural objectsChapter 3: Colonial expansionChapter 4: Settler and exploitation colonialismChapter 5: Decolonisation, the first claims and the ongoing seepage of objectsPart III: Colonial cultural objects and the lawChapter 6: Increasing protection Part IV: Ambiguities between the Netherlands and IndonesiaChapter 7: The 1975 Joint RecommendationsChapter 8: New insights into the Joint RecommendationsPart V: Approaches in other bilateral agreementsChapter 9: The 1970 agreement between Belgium and CongoChapter 10: Nordic model for Denmark, Iceland and Greenland Chapter 11: Melanesian model for Australia and Papua New Guinea Chapter 12.: The Benin Dialogue (2010 ¿ ¿.)Part VI: New insights, a new approachChapter 13: The neglected effect of colonialismChapter 14: A new commitment and a new approachBooks on Demand GmbH, Überseering 33, 22297 Hamburg 292 pp. Englisch.
Idioma: Inglés
Publicado por Sidestone Press Mai 2017, 2017
ISBN 10: 9088904367 ISBN 13: 9789088904363
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 40,00
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Video games, even though they are one of the present¿s quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier¿s Civilization or Assassin¿s Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity¿s diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations.The Interactive Past brings together a diverse group of thinkers ¿ including archaeologists, heritage scholars, game creators, conservators and more ¿ who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.Books on Demand GmbH, Überseering 33, 22297 Hamburg 236 pp. Englisch.
Idioma: Inglés
Publicado por Sidestone Press Dissertations Mai 2017, 2017
ISBN 10: 9088904405 ISBN 13: 9789088904400
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 95,00
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This pioneering study charts the one-way traffic of cultural and historical objects during five centuries of European colonialism. It presents abundant examples of disappeared colonial objects and systematises these into war booty, confiscations by missionaries and contestable acquisitions by private persons and other categories. Former colonies consider this as a historical injustice that has not been undone.Former colonial powers have kept most of the objects in their custody. In the 1970s the Netherlands and Belgium returned objects to their former colonies Indonesia and DR Congo; but their number was considerably smaller than what had been asked for. Nigeria's requests for the return of some Benin objects, confiscated by British soldiers in 1897, are rejected.As there is no consensus on how to deal with colonial objects, disputes about other categories of contestable objects are analysed. For Nazi-looted art-works, the 1998 Washington Conference Principles have been widely accepted. Although non-binding, they promote fair and just solutions and help people to reclaim art works that they lost involuntarily.To promote solutions for colonial objects, Principles for Dealing with Colonial Cultural and Historical Objects are presented, based on the 1998 Washington Conference Principles on Nazi-Confiscated Art. They are part of a model to facilitate mediation in disputes about them.Europe, the former colonisers, should do more pro-active provenance research into the acquisitions from the colonial era, both in public institutions and private collections.'This is a very commendable treatise which has painstakingly and with detachment explored the emotive issue of the return of cultural objects removed in colonial times to the metropolis. He has looked at the issues from every continent with clarity and perspicuity.'Prof. Folarin Shyllon (University of Ibadan)'A monumental work of high quality. The Chapter on Congo is particularly well documented and instructive.'Dr. Guido Gryseels (Director-General of the Royal Museum for Central Africa in Tervuren)CLUES is an international scientific series covering research in the field of culture, history and heritage which have been written by, or were performed under the supervision of members of the research institute CLUE+.ContentsPart I: IntroductionChapter 1: A neglected issue in an evolving worldChapter 2: On colonial cultural objectsPart II: Colonialism and cultural objectsChapter 3: Colonial expansionChapter 4: Settler and exploitation colonialismChapter 5: Decolonisation, the first claims and the ongoing seepage of objectsPart III: Colonial cultural objects and the lawChapter 6: Increasing protection Part IV: Ambiguities between the Netherlands and IndonesiaChapter 7: The 1975 Joint RecommendationsChapter 8: New insights into the Joint RecommendationsPart V: Approaches in other bilateral agreementsChapter 9: The 1970 agreement between Belgium and CongoChapter 10: Nordic model for Denmark, Iceland and Greenland Chapter 11: Melanesian model for Australia and Papua New Guinea Chapter 12.: The Benin Dialogue (2010 - .)Part VI: New insights, a new approachChapter 13: The neglected effect of colonialismChapter 14: A new commitment and a new approach 292 pp. Englisch.
Idioma: Inglés
Publicado por Sidestone Press Mai 2017, 2017
ISBN 10: 9088904375 ISBN 13: 9789088904370
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 120,00
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations.The Interactive Past brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa. 236 pp. Englisch.
Idioma: Inglés
Publicado por Sidestone Press Dissertations Mai 2017, 2017
ISBN 10: 9088904405 ISBN 13: 9789088904400
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 95,00
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This pioneering study charts the one-way traffic of cultural and historical objects during five centuries of European colonialism. It presents abundant examples of disappeared colonial objects and systematises these into war booty, confiscations by missionaries and contestable acquisitions by private persons and other categories. Former colonies consider this as a historical injustice that has not been undone.Former colonial powers have kept most of the objects in their custody. In the 1970s the Netherlands and Belgium returned objects to their former colonies Indonesia and DR Congo; but their number was considerably smaller than what had been asked for. Nigeriäs requests for the return of some Benin objects, confiscated by British soldiers in 1897, are rejected.As there is no consensus on how to deal with colonial objects, disputes about other categories of contestable objects are analysed. For Nazi-looted art-works, the 1998 Washington Conference Principles have been widely accepted. Although non-binding, they promote fair and just solutions and help people to reclaim art works that they lost involuntarily.To promote solutions for colonial objects, Principles for Dealing with Colonial Cultural and Historical Objects are presented, based on the 1998 Washington Conference Principles on Nazi-Confiscated Art. They are part of a model to facilitate mediation in disputes about them.Europe, the former colonisers, should do more pro-active provenance research into the acquisitions from the colonial era, both in public institutions and private collections.¿This is a very commendable treatise which has painstakingly and with detachment explored the emotive issue of the return of cultural objects removed in colonial times to the metropolis. He has looked at the issues from every continent with clarity and perspicuity.¿Prof. Folarin Shyllon (University of Ibadan)¿A monumental work of high quality. The Chapter on Congo is particularly well documented and instructive.¿Dr. Guido Gryseels (Director-General of the Royal Museum for Central Africa in Tervuren)CLUES is an international scientific series covering research in the field of culture, history and heritage which have been written by, or were performed under the supervision of members of the research institute CLUE+.ContentsPart I: IntroductionChapter 1: A neglected issue in an evolving worldChapter 2: On colonial cultural objectsPart II: Colonialism and cultural objectsChapter 3: Colonial expansionChapter 4: Settler and exploitation colonialismChapter 5: Decolonisation, the first claims and the ongoing seepage of objectsPart III: Colonial cultural objects and the lawChapter 6: Increasing protection Part IV: Ambiguities between the Netherlands and IndonesiaChapter 7: The 1975 Joint RecommendationsChapter 8: New insights into the Joint RecommendationsPart V: Approaches in other bilateral agreementsChapter 9: The 1970 agreement between Belgium and CongoChapter 10: Nordic model for Denmark, Iceland and Greenland Chapter 11: Melanesian model for Australia and Papua New Guinea Chapter 12.: The Benin Dialogue (2010 ¿ ¿.)Part VI: New insights, a new approachChapter 13: The neglected effect of colonialismChapter 14: A new commitment and a new approachBooks on Demand GmbH, Überseering 33, 22297 Hamburg 292 pp. Englisch.
Idioma: Inglés
Publicado por Sidestone Press Mai 2017, 2017
ISBN 10: 9088904375 ISBN 13: 9789088904370
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 120,00
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Video games, even though they are one of the present¿s quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier¿s Civilization or Assassin¿s Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity¿s diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations.The Interactive Past brings together a diverse group of thinkers ¿ including archaeologists, heritage scholars, game creators, conservators and more ¿ who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.Books on Demand GmbH, Überseering 33, 22297 Hamburg 236 pp. Englisch.