Pearson education us boston (929 resultados)

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1990
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 2,33
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Very Good. This book provides a complete reference for the C++ programming language. It consists of the C++ reference manual, approved as the base document for ANSI standardization of the language, plus annotations and commentary. The annotations and commentary discuss what is not included in the language, why certain features are defined as they are, and how one might implement particular features. The commentaries also help the reader to understand the relationships between parts of the language. Comparisons with C and examples explain the more subtle points of the language. Sixteen chapters cover the latest version of C++ including multiple inheritance, abstract classes, templates, exception handling, and more. A final chapter describes resolutions by the ANSI/ISO committee including new features such as run-time type information and namespaces. Appendices summarize the grammar and evolution of the language, and explain in detail the differences between C and C++. The Annotated C++ Reference Manual will appeal to language implementors and expert C++ programmers. 0201514591B04062001. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1991
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 2,56
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Very Good. This beautifully illustrated book brings together in one handy reference all the essential knowledge needed to achieve quality design using popular desktop systems. It is full of fun and highly informative - a comprehensive and elegant resource for all desktop users, from one of the most exciting and successful graphic designers in London. Features * lays out all the conventions which typesetters should adhere t * plainly illustrates all the points which distinguish an amateur typist from a craftsman typographe * suitable for all users of Desktop Publishing systems. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. …

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1988
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Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 2,96
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Paperback. Condición: Very Good. This book provides a practical and proven approach to designing relational databases. It contains two complementary design methodologies: logical data modeling and relational database design. The design methodologies are independent of product-specific implementations and have been applied to numerous relational product environments. 0201114348B04062001. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2000
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Very Good. Computer Systems Architecture, by Rob Williams, presents an incremental look at networked computer systems starting with digital logic and hardware, moving through the layers of software and leading to an introduction of networking and operating systems. Its practical, modern approach draws upon areas of student interest and experience (the Internet, Pentium processors, GUIs, mobile communications) to stimulate the reader's enthusiasm for the subject. Throughout, the author emphasizes how software performance can be dependent on hardware features. Practical exercises demonstrate this aspect of hardware/software interaction. Computer Systems Architecture is meant as a 1st year introduction to the subject for students in Computer Science and related courses. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1995
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Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Very Good. An analysis of the life and work of the key thinkers on welfare in the past 50 years, set in the context of current debates on the role of the state in welfare provision and changing economic circumstances. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1998
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Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
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Paperback. Condición: Very Good. This book introduces the concepts and practice of software architecture-what a system is designed to do, and on how its components are meant to interact with each other. An architecture is an abstract view, distinct from the details of implementation, algorithm, and data representation. Its creation is the first step in designing a system with properties desired by customers, end users, developers, maintainers, and other interested parties. The authors cover here not only essential technical topics for specifying and validating a system, but, for the first time, emphasize the importance of the business context in which large systems are designed. Enhancing both technical and organizational discussions, key points are illuminated by substantial case studies undertaken by the authors and the Software Engineering Institute. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2001
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Very Good. Use cases are increasingly popular, but many large organizations find it difficult to develop the complex use case models they need -- and poorly developed models fail to achieve their goals. In Advanced Use Case Modeling, Volume I, two leading use case experts present proven techniques for applying use cases in even the most challenging environments. The book begins with a clear, rigorous, example-driven explanation of the fundamental concepts of use cases. Next, the authors introduce repeatable processes for developing use cases that successfully drive systems design. Readers will learn the traps and pitfalls of use case design and how to avoid them; then discover new techniques for addressing the most important use case modeling issues -- several of which have never before been discussed in a book. All descriptions and examples reflect the latest UML notation. For all object-oriented designers, analysts, and software engineers -- and for all managers and users involved in object-oriented development projects. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1996
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Very Good. The Prentice Hall Essence of Computing Series provides a concise, practical and uniform introduction to the core components of an undergraduate computer science degree. Acknowledging recent changes within Higher Education, this approach uses a variety of pedagogical tools, case studies, worked examples and self-test questions to underpin the students's learning. This book is a concise introduction to formal logic. Written for undergraduates, it makes no excessive demands on previous mathematical knowledge, requiring little maturity in mathematical thinking. The main objective of the book is in preparing the reader for the analysis and application of techniques of logic in computing. A wide range of topics in mathematical logic are covered with each new idea introduced in a gentle, yet brisk fashion which quickly leads to the development of important skills. Beginning with the Truth Tables, the reader is introduced to the concepts of Boolean Algebra and thus logical propositions and truth values. Propositional Logic is explored through the use of the methods of Semantic Tableaux, Natural Deduction and the Sequent Calculus. More formal Axiomatic systems are examined and illustrated with some important theorems about such systems. Properties of soundness. completeness and consistency are explained in terms of Propositional systems. Resolution is presented for Propositional Logic in preparation for an understanding of its use in computer science. The book then turns to the First Order Predicate Logic, revising the now familiar topics of deduction and semantic tableaux, as well as soundness completeness and consistency. Resolution is re-examined and the application of First Order Predicate Logic in computing is investigated. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1997
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Paperback. Condición: Very Good. Applying the object-oriented paradigm to the development of software requires individuals and teams to think and act differently than when designing procedural projects. While proponents of the object paradigm often say identifying objects is a simple and intuitive process, experienced developers know that this is not always true. The solution is the CRC (Classes, Responsibilities, Collaboration) Card method, a proven technique for identifying classes and visualizing and testing different class-based models during the design phase.The CRC Card Book covers the CRC method from start to finish, illustrating its application in three different in-depth case studies which supply tips and pointers drawn from real world experience. The case studies are presented in the engaging style of a novella to demonstrate how personalities and organizational culture come into play when using the CRC technique. C++, Java, and Smalltalk experts provide implementation examples in each language. The CRC Card Book demonstrates how to: - Discover classes through team brainstorming - Refine project requirements - Test the conception of the system and evaluate potential paths of collaboration using role play. - Manage an object-oriented project. - Implement a CRC design in C++, Java, and Smalltalk; all source code is available via the World Wide Web. Includes language implementation examples from such noted experts as:- Java: Cay Horstman, San Jose State University - Smalltalk: Larry Smith, IBM Corp. - C++: Jeremy Raw, Interactive Software . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2018
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Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Very Good. In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This books straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unitys graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unitys terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unitys Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unitys 2D tools and Tilemap Apply the finishing touches and deploy your games. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1995
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Very Good. An introductory to intermediate level text which adopts an international perspective in providing broad and analytical coverage of the structure and operation of the principal British financial markets and institutions. It also includes material on issues of small business finance, corporate and institutional governance, regulation and harmonization, and overviews of the financial systems of the emergent and major foreign markets, including Japan and the US. The text contains numerous examples and illustrtations, a glossary of terms, annotated futher reading and end-of-chapter questions and problems. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2002
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,42
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Paperback. Condición: Very Good. This book will be the next C++ classic. Although templates have been part of C++ for well over a decade, they still lead to misunderstanding, misuse, and controversy. At the same time, they are increasingly found to be powerful instruments for the development of cleaner, faster, and smarter software. This has made templates one of the hottest topics in the C++ community. This book will be both a complete reference as well as a tutorial. It will emphasize the practical use of templates, and will include real-world examples. Every working C++ programmer will need a copy of this book for his or her library. . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2007
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,62
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Paperback. Condición: Very Good. To achieve sustained competitive advantage, you must create and deliver something that's valuable, rare, and hard to imitate-and you can't do that with a run-of-the-mill workforce. Your workforce needs to be strikingly different, obsessively focused on delivering on your unique value proposition. Compared with everyone else's workforce, your people need to be downright strange! This book is about everything it takes to build a workforce that's strange and extraordinary enough to execute your most powerful strategies and your unique value proposition. It's about understanding exactly how your workforce needs to be different.creating an end-to-end Strange Workforce Value Chain.implementing workforce systems that support your unique goals.establishing detailed metrics based on what makes you unique.using those metrics to drive clarity throughout your entire organization, and steer it toward success. If you're tasked with executing strategy through people, and "balanced scorecards" and "strategy maps" just haven't been enough, take your next and greatest leap forward: make the Change to Strange. * Why "normal" workforces just won't cut it anymore Everyone says their people make the difference. Most everyone's wrong. * Create your strange workforce in four steps Imagine, pinpoint your gaps, prioritize, and act. * What your customers must notice for you to win Link your real performance drivers to specific workforce deliverables. * Rearchitect your workforce to break from the pack Organize to get strategic results from the right people. * Leverage the magic of measurement Implement metrics that work-and keep them working. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1996
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,79
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Very Good. Upon completion of an object-oriented design, you are faced with a troubling question: "Is it good, bad, or somewhere in between?" Seasoned experts often answer this question by subjecting the design to a subconscious list of guidelines based on their years of experience. Experienced developer Arthur J. Riel has captured this elusive, subconscious list, and in doing so, has provided a set of metrics that help determine the quality of object-oriented models. Object-Oriented Design Heuristics offers insight into object-oriented design improvement. The more than sixty guidelines presented in this book are language-independent and allow you to rate the integrity of a software design. The heuristics are not written as hard and fast rules; they are meant to serve as warning mechanisms which allow the flexibility of ignoring the heuristic as necessary. This tutorial-based approach, born out of the author's extensive experience developing software, teaching thousands of students, and critiquing designs in a variety of domains, allows you to apply the guidelines in a personalized manner.The heuristics cover important topics ranging from classes and objects (with emphasis on their relationships including association, uses, containment, and both single and multiple inheritance) to physical object-oriented design. You will gain an understanding of the synergy that exists between design heuristics and the popular concept of design patterns; heuristics can highlight a problem in one facet of a design while patterns can provide the solution. Programmers of all levels will find value in this book. The newcomer will discover a fast track to understanding the concepts of object-oriented programming. At the same time, experienced programmers seeking to strengthen their object-oriented development efforts will appreciate the insightful analysis. In short, with Object-Oriented Design Heuristics as your guide, you have the tools to become a better software developer. 020163385XB04062001. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1999
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,79
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 7 disponibles
Paperback. Condición: Very Good. This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable the reader to master the fundamentals of 3D computer graphics as well as acting as a complete resource for anyone interested in 3D modelling. It provides detailed coverage of both realistic and non-realistic images. This is the third edition of a book which deals with the processes involved in converting a mathematical or geometric description of an object into a visualisation that simulates the appearance of a real object. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality. Much research is being carried out into how to model complex objects, where the nature and shape of the objects changes dynamically and into capturing the richness of the world without having to model every detail explicitly. This text explores and relates thee resulting in diverse synthesis and modelling methods. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2020
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,81
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Paperback. Condición: Very Good. Who knew how simple using JavaScript could be? Make the most of JavaScript--even if you've never programmed anything before. JavaScript Absolute Beginner's Guideis the fastest way to learn JavaScript and use it together with CSS3 and HTML5 to create powerful web and mobile experiences. Learn how to do what you want, the way you want, one incredibly easy step at a time. JavaScript has never been this simple! Here's a small sample of what youll learn: Organize your code with variablesUnderstand how functions make your code reusableUse the popular if/else statement to help make a decision in codeLearn about switch statements and when to use themWork with for, while, and do.while loopsLearn how to use global and local scopeUnderstand what closures areLearn about the various places your code can liveUnderstand how to write comments and use good commenting practicesLearn about the basic types of objects youll run into in JavaScriptFind out that pizza has an educational value beyond just being deliciously awesomeLearn how to perform common string operationsUse arrays to handle lists of dataLearn to create custom objectsGet up to speed on some of the big ES6 changes . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1997
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,81
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Very Good. This book covers a comprehensive range of topics in quantitative methods for business students. The opening chapters introduce basic statistical concepts which are used in later chapters in business and management applications. Each chapter uses a step-by-step approach, with introductory short illustrations introducing a real situation. The text then develops the required techniques by using a range of worked examples and student exercises. Every chapter includes a section on computer applications and computer exercises, where a range of software including Lotus, Excel, SPSS and Microsoft Project are demonstrated as applied to the specific topics. A disk, cross-referenced to file names included in the margins of the text, is available separately to lecturers and students, and provides examples and exercises on Excel and Lotus spreadsheets for each of the main topics covered. Teacher's Manual including Lotus/Excel data disk(0-13-610668-4), Data disk as above for student purchase(0-13-610643-9). The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1996
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,92
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 14 disponibles
Paperback. Condición: Very Good. More than 150,000 copies in print! Praise for Scott Meyers first book, Effective C++: I heartily recommend Effective C++ to anyone who aspires to mastery of C++ at the intermediate level or above. The C/C++ Users Journal From the author of the indispensable Effective C++, here are 35 new ways to improve your programs and designs. Drawing on years of experience, Meyers explains how to write software that is more effective: more efficient, more robust, more consistent, more portable, and more reusable. In short, how to write C++ software thats just plain better. More Effective C++ includes: Proven methods for improving program efficiency, including incisive examinations of the time/space costs of C++ language features Comprehensive descriptions of advanced techniques used by C++ experts, including placement new, virtual constructors, smart pointers, reference counting, proxy classes, and double-dispatching Examples of the profound impact of exception handling on the structure and behavior of C++ classes and functions Practical treatments of new language features, including bool, mutable, explicit, namespaces, member templates, the Standard Template Library, and more. If your compilers dont yet support these features, Meyers shows you how to get the job done without them. More Effective C++ is filled with pragmatic, down-to-earth advice youll use every day. Like Effective C++ before it, More Effective C++ is essential reading for anyone working with C++. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1999
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 3,94
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Very Good. Updated for UML 1.4, this book is an introduction to the Unified Modeling Language for students learning about object- and component-based software design and development. The goal of the book is to encourage a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing students with a practical understanding of good practice in software design and development. The authors present a broad view of the subject area, enabling students to see for themselves how different practices may be appropriate for different situations. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2000
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 4,04
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Very Good. This book is the fastest way to get up- and-running with Rational Unified Process 2000 -- the industry's most powerful tool for incorporating best practices into software development. Authored by RUP's Lead Architect, it reflects all the major improvements made in the newest version of RUP, including its improved support for business engineering, management of non-functional requirements, and deployment of multi-tier distributed applications. Discover how RUP 2000 can enable development teams to maximize software quality -- within predictable schedules and reasonable budgets. Understand what RUP 2000 is, how it evolved, and how it fits into the development process. Next, review the structure of RUP 2000, mastering its use throughout the entire project lifecycle. This edition includes substantial new coverage of application interface design (including Web applications); patterns and frameworks; real-time and reactive systems; lifecycle testing, and more. There are new process roadmaps that demonstrate RUP 2000 at work with many projects and technologies; as well as expanded checklists and guidelines for process artifacts, activities, and phases. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1998
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 4,04
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Paperback. Condición: Very Good. Using UML is an introduction to the Unified Modeling Language for students learning about object- and component-based software design and development. It places UML in the context of the software engineering discipline as a whole, providing students with a practical understanding of good practice in software design and development. The authors present a broad view of the subject area, enabling students to see for themselves how different practices may be appropriate for different situations. The goal of the book is to encourage a pragmatic and open-minded approach to real-life software engineering. The book is divided into four parts containing introductory and more advanced chapters. Depending on their existing knowledge and experience, readers can follow different routes through the material (see preface for details). Part 1 introduces the concepts of software engineering and object-oriented development. Part 2 covers UML, the language. Part 3 consists of three case studies. Part 4 discusses issues which are important in putting the techniques taught in the book into practice in a quality- and reuse-conscious environment. Topics covered include patterns, testing, software project management, teamwork and quality assurance. The authors Dr Rob Pooley is Professor of Computer Science at Heriot-Watt University, Edinburgh. Dr Perdita Stevens lectures in the Computer Science department at the University of Edinburgh. The book is based on two courses they have developed and taught: an introduction to object-orientation and UML, and a more advanced course on software engineering with objects and components. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2009
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 4,43
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Paperback. Condición: Very Good. Supercharge your success by answering the one question everyone cares about, So What?: How to Communicate What Really Matters to Your Audience contains practical techniques, examples, and exercises proven with thousands of winning salespeople, straight from Mark Magnacca, one of the worlds leading sales consultants. Its tough, but truethe people youre trying to communicate with, sell to, or convince dont really care about you. Nor do they care what youre offering themuntil they understand exactly how itll benefit them. If you recognize that one hard, cold factand you know what to do about ityoull make more money, achieve greater success, and even have more fun! Magnacca shows you how to answer the So What? question brilliantly, every timeno matter whos asking it or what youre trying to achieve. This book will transform the way you communicate: Youll use it every day to get what you wantin business and in life! The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 2021
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 4,50
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Paperback. Condición: Very Good. The fastest, easiest, most comprehensive way to learn Adobe Photoshop Classroom in a Book, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Photoshop Classroom in a Book (2021 release) contains 15 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the books Getting Started section to unlock access to: Downloadable lesson files you need to work through the projects in the bookWeb Edition containing the complete text of the book What you need to use this book: Adobe Photoshop (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Photoshop software. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1991
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Regular
EUR 5,16
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Fair. Third Edition now available! C++ Primer was widely regarded as the most effective introduction to the C++ programming language. The new edition covers C++ as reflected in its latest release, Release 3.0, and the ANSI base document, The Annotated C++ Reference Manual, by Ellis and Stroustrup. As a leading member of the team working on the implementation of Realease 3.0, Lippman provides invaluable insights into the new language features. The most important new addition to the C++ language is the template facility, a feature that facilitates the development of extensive class and algorithmic libraries. Lippman provides comprehensive coverage of this new feature, including a rich variety of examples showing how templates can be used effectively. Features *Includes a new chapter on object-oriented design, using as an example the implementation of a template facility in a C++ compiler. *Covers exception handling, now a formal part of the C++ language. *Discusses the differences betweeen the Realease 2.0 and Release 3.0 language definition. C++ PRIMER, SECOND EDITION is useful both as a learning tool and as a reference to C++. It assumes only an understanding of the basic constructs of a programming language. Experienced programmers will appreciate the comprehensive coverage of language features recently introduced into C++. Visit the ftp site for the book 0201548488B04062001. A readable copy of the book which may include some defects such as highlighting and notes. Cover and pages may be creased and show discolouration.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1991
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 5,16
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Very Good. Third Edition now available! C++ Primer was widely regarded as the most effective introduction to the C++ programming language. The new edition covers C++ as reflected in its latest release, Release 3.0, and the ANSI base document, The Annotated C++ Reference Manual, by Ellis and Stroustrup. As a leading member of the team working on the implementation of Realease 3.0, Lippman provides invaluable insights into the new language features. The most important new addition to the C++ language is the template facility, a feature that facilitates the development of extensive class and algorithmic libraries. Lippman provides comprehensive coverage of this new feature, including a rich variety of examples showing how templates can be used effectively. Features *Includes a new chapter on object-oriented design, using as an example the implementation of a template facility in a C++ compiler. *Covers exception handling, now a formal part of the C++ language. *Discusses the differences betweeen the Realease 2.0 and Release 3.0 language definition. C++ PRIMER, SECOND EDITION is useful both as a learning tool and as a reference to C++. It assumes only an understanding of the basic constructs of a programming language. Experienced programmers will appreciate the comprehensive coverage of language features recently introduced into C++. Visit the ftp site for the book 0201548488B04062001. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. …

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1989
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 5,58
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Paperback. Condición: Very Good. The author, drawing on years of experience at IBM and the SEI, provides here practical guidance for improving the software development and maintenance process. He focuses on understanding and managing the software process because this is where he feels organizations now encounter the most serious problems, and where he feels there is the best opportunity for significant improvement. Both program managers and practicing programmers, whether working on small programs or large-scale projects, will learn how good their own software process is, how they can make their process better, and where they need to begin. "This book will help you move beyond the turning point, or crisis, of feeling over-whelmed by the task of managing the software process to understanding what is essential in software management and what you can do about it." Peter Freeman, from the Foreword 0201180952B04062001. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1999
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 5,99
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Paperback. Condición: Very Good. This landmark book provides a thorough overview of the Unified Process for software development, with a practical focus on modeling using the Unified Modeling Language. The Unified Process goes beyond mere object-oriented analysis and design to spell out a proven family of techniques that supports the complete software development life cycle. The result is a component-based process that is use-case driven, architecture-centric, iterative, and incremental. The Unified Process takes full advantage of the industry-standard Unified Modeling Language. This book demonstrates how the notation and process complement one another, using UML models to illustrate the new process in action. The authors clearly describe the semantics and notation of the different higher-level constructs used in the models. Constructs such as use cases, actors, subsystems, classes, interfaces, active classes, processes, threads, nodes, and most relations are described in the context of a model. Object technology practitioners and software engineers familiar with the authors' past work will appreciate The Unified Software Development Process as a useful means of learning the current best practices in software development. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1996
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 8,12
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Paperback. Condición: Very Good. This innovative book recognizes the need within the object-oriented community for a book that goes beyond the tools and techniques of the typical methodology book. In Analysis Patterns: Reusable Object Models, Martin Fowler focuses on the end result of object-oriented analysis and design - the models themselves. He shares with you his wealth of object modeling experience and his keen eye for identifying repeating problems and transforming them into reusable models. Analysis Patterns provides a catalogue of patterns that have emerged in a wide range of domains including trading, measurement, accounting and organizational relationships. Recognizing that conceptual patterns cannot exist in isolation, the author also presents a series of "support patterns" that discuss how to turn conceptual models into software that in turn fits into an architecture for a large information system. Included in each pattern is the reasoning behind their design, rules for when they should and should not be used, and tips for implementation. The examples presented in this book comprise a cookbook of useful models and insight into the skill of reuse that will improve analysis, modeling and implementation.0201895420B07092001. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1990
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 8,24
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Paperback. Condición: Very Good. This edition of the bestselling guide to Prolog has been fully revised and extended to provide an even greater range of applications, enhancing its value as a stand-alone guide to Prolog, Artificial Intelligence or AI programming for professional programmers and students alike. Features discusses natural language processing with grammar rules,planning and machine learnin coverage of meta-programming now includes meta-interpreters and object-oriented programming in Prolog Program code for this book is available from our ftp site at. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Idioma: Inglés
Editorial: Pearson Education (US), United States, Boston, 1993
- Tapa blanda
Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 8,24
Envío por EUR 6,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Paperback. Condición: Very Good. This new edition of 3D Computer Graphics has been fully revised to take into account new developments in graphics. It features new material on modeling and representation, viewing systems, parametric representation, and scientific visualization. The book is richly illustrated with world-class graphics. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…