Ordnance pub date 2008 01 01 version 1 (8 resultados)

- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
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EUR 254,74
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paperback. Condición: New. Pages Number: 241 Publisher: Ordnance Pub. Date :2008-11-01 version 1. This book uses the language closest to introduce beginners to the basic operation of Flash CS3. and gradually advanced to explain the application. The main contents include: Flash CS3 in a variety of utility operations explain. how to draw graphics using Flash. how to import bitmaps in Flash. edit bitmap approach; timeline and simple to use set of animation techniques. such as displacement animation. morph animation. anima.…

- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
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EUR 335,04
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paperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 328 Publisher: Ordnance Pub. Date :2008-09-01 version 1. Written by a senior front-line experts and designers combined with years of training experience in the design effort ed. The most easy to grasp the book use case driven approach. through the 110 selected examples of detailed analysis of the production process and in-depth explanation. a comprehensive overview of the most popular graphic design software to use Photoshop CS3 skills. Include: brilliant ideas. text effects. texture effects. synthetic images. advertising design. cover art. posters. poster. cartoon drawing. physical production. image effects. digital photo processing 11 categories. covering almost all areas of the use of Photoshop. Each sample are given detailed steps. tips and tricks. and the use of command parameters dialog box are described. For the convenience of the reader to learn. this book provides a complete sample of 110 corresponding to video teaching. playback time of up to 10 hours. Teach and demonstrate the author personally. can greatly enhance the reader's learning. learning to save time. This book is suitable for graphic design using Photoshop's middle-class readers. computer art lovers. college students and graphic. web. advertising. design professionals. who also used various types of graphic design courses and colleges relevant professional reference materials. Contents: Chapter01 Chapter02 wonderful creative texture effects text effects Chapter03 Chapter04 Chapter05 composite image advertising poster design posters Chapter07 Chapter06 Chapter08 cover art drawing cartoon image effects Chapter09 Chapter11 Chapter10 physical production of digital photo processingFour Satisfaction guaranteed,or money back.…

- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
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EUR 474,40
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paperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 479 Publisher: Ordnance Pub. Date :2008-01-01 version 1. Illustrator is Adobe's leading vector graphics production software. can be used to draw illustrations. typography. multimedia and Web graphics production and processing. equipment by the designers of all ages. Comprehensive book designed to explain the use of vector graphics in Illustrator CS3 methods and techniques. and through a large number of examples to guide readers to design their applications to various fields. such as Logo design. VI design company. web design. UI design. packaging design. Art and Illustration design. This book covers all aspects of Illustrator drawing graphics knowledge. in accordance with the reader step by step. progressive approach to the study habits. from a low content. the operation quick. comprehensive. clear structure. concise language. technology. comprehensive. case classic. rich in resources. Each knowledge point through carefully selected to analyze the case to explain. targeted. will help readers learn by analogy. to consolidate the knowledge points. This book is suitable for beginning and intermediate readers to self. but also as colleges and community-related training courses related to professional training materials. CD-ROM content: Some examples source files and material. Contents: Chapter 1 Overview of acquaintance 1.2Illustrator CS3 Illustrator CS31.1Illustrator CS3's new features 1.3Illustrator CS3 System Requirements 1.4 Use the Welcome screen to create a new document 1.5 1.6 1.7 vector and bitmap images in color mode 1.8Illustrator CS3 common 1.9 Summary of image storage format Illustrator CS3 Chapter 2 Chapter 3 Chinese version of the interface of basic drawing tools to use the pen tool Chapter 4 Chapter 5 opacity and blending mode Live Trace Chapter 6 Chapter 7 Chapter 8 to use Live Paint to edit the path fill and stroke Chapter 9 Chapter 10 Chapter 11 dealing with the text using the chart to create special effects Chapter 12 Chapter 13 Chapter 14 works with symbols of the input and output Logo Design Chapter 15 Chapter 16 Section 17 enterprise VI design Web Design Chapter 18 Chapter UI design packaging design Chapter 19 Chapter 20 Art and Illustration DesignFour Satisfaction guaranteed,or money back.…

- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 482,71
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paperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 488 Publisher: Ordnance Pub. Date :2008-06-01 version 1. This book is a practice-oriented professional books. animation effects. including today's mainstream 3D animation special effects software technology. the concept throughout the book production process . This book is not only limited to the Maya user. the other three-dimensional software. readers can also learn RealFlow book production techniques. Book is divided into 10 chapters. the book covers the basics of RealFlow. advanced technology. mental ray rendering technology. and how to use mental ray rendering realistic images node. CD-ROM with the book package provides the book's scenes teaching case files. material files. production files. reference files. product documentation. and multimedia video files. Book is the perfect combination of Maya and RealFlow. ideal for film. television. games. animation. advertising. special effects production staff titles. and also as the major institutions of higher learning related professional materials. Contents: Chapter 01 Open World 1.1RealFlow overview 1.2RealFlow RealFlow applications Chapter 02 Welcome to the new features of learning RealFlow2.1RealFlow 4.38 2.2 hardware requirements to run RealFlow 2.3RealFlow software installation method 2.4RealFlow for Maya interface installation method 2.5RealFlow Engineering Contents Chapter 03RealFlow the basic operation of Windows 3.1 interface tool rack 3.1.2 3.1.1 3.2 transmitter button shortcut menu 3.2.1 Emitters (transmitter) parameters 3.2.2 Emitters (transmitter) of the type 3.2.3 Fill Object (filled objects) 3.2.4 Object Emitter (object launcher) 3.2.5 Spline (curve transmitter) 3.2.6 Bitmap (bitmap transmitter) 3.2.7 Fibers (fiber transmitter) 3.2.8 RealWave Emitters (splash launch device) 3.2.9 RW Particles (wave particle emitter) 3.2.10 Binary Loader (two yuan loaded launcher) 3.2.11 N-Binary Loader (load the launcher) 3.3 Field button 93.3.1 Attractor (Attraction) 3.3.2 Drag Force (drag the field) 3.3.3 Gravity (gravity) 3.3.4 Limbo (transition site) 3.3.5 Magic (magic field) 3.3.6 Ellipsoid force (oval dynamic field) 3.3.7 DSpline (curve power field) 3.3.8 Wind (wind) 3.3.9 Vortex (Vortex field) 3.3.10 Layered Vortex (layered vortex field) 3.3.11 Tractor (drag field) 3.3.12 Coriolis (Coriolis field) 3.3.13 Surface Tension (surface tension field) 3.3.14 Noise Field (noise field) 3.3.15 Heater (heating field) 3.3.16 Object Field (target market) 3.3.17 k Volume (volume field) 3.3.18 k Age (Age field) 3.3.19 k Speed ??(velocity field) 3.3.20 k Isolated (isolation field) 3.3.21 k Collision (Collision Course) 3.3.22 k Sphere (ball field) 3.3.23 Texture Gizmo (texture set field ) 3.3.24 Color Plane (flat color field) 3.3.25 Scripted (script field) 3.4 Constraints button 73.4.1 Ball-Socket constraint (ball set constraints) 3.4.2 Hinge constraint (hinge constraint) 3.4.3 Slider constraint (smooth constraints) 3.4.4 Fixed constraint (fixed constraints) 3.4.5 Rope constraint (rope binding) 3.4.6 Path-follow constraint (path constraints) 3.4.7 Car wheel constraint (wheel constraint) 3.4.8 Limb constraint (bound branch) 3.5RealWave button 3.5.1 RealWave options (RealWave option) 3.5.2 Grid 3.6 object wave button 3.6.1 Particle Interaction (particle interaction) 3.6.2 Dynamics (Dynamics Options) 3.6.3 RealWave (wave options) 3.6.4 Texture (texture options) 3.6.5 Display (Display Options) 3.7Mesh button 3.7.1 Add a new mesh (to add grid) 3.7.2 Mesh: emitter properties (transmitter grid) Chapter 3.8 camera button Link window interface layout 04 4.2 4.1 4.2.1 key frame animation set animation curve editor 4.2.2 4.3 4.4 analog sampling control parameters window options Chapter 05 ultra-realistic water effects to create a scene in Maya 5.1 model produced physical model 5.1.1 5.1.2 Setting the scene 5.2RealFlow kettle animation production 5.2.1 Output 5.1.3 Import 5.2.2 RealFlow.…

Editorial: Ordnance Pub. Date :2008-07-01 version 1, 2000
- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 89,14
Envío por EUR 16,13Se envía de China a Estados Unidos de AmericaCantidad disponible: 1 disponible
paperback. Condición: New. Paperback. Pub Date: 2008 07 Pages: 320 Language: Chinese Publisher: Beijing kehai Electronic Press book comprehensive and detailed explain VRay 1.5 new features. the main function by the new material. new lighting functions ( VRaySun VRaySky). composed of three parts of the new VRay physical camera. In the performance of the process on the indoor scene. the practical problems encountered in the operation carried out a detailed analysis. The book is divided into 11 chapters. Chapter 1 is the .…

Editorial: Ordnance Pub. Date :2008-11-01 version 1, 2000
- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 255,66
Envío por EUR 16,13Se envía de China a Estados Unidos de AmericaCantidad disponible: 3 disponibles
paperback. Condición: New. Pages Number: 242 Publisher: Ordnance Pub. Date :2008-11-01 version 1. Self-evident. Photoshop has the powerful image editing features. making it one of the few do not need the help of other tools can help us successfully complete the design work of excellent software. It is worth mentioning that. Photoshop is not only a strong graphic image creative design features. also has excellent image retouching capability. which is. you can just read the book is well illustrated. The book introduces t.…

Editorial: Ordnance Pub. Date :2008-11-01 version 1, 2008
- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 264,89
Envío por EUR 16,13Se envía de China a Estados Unidos de AmericaCantidad disponible: 3 disponibles
paperback. Condición: New. Language:Chinese.Pages Number: 252 Publisher: Ordnance Pub. Date :2008-11-01 version 1 This is an introduction to graphic design using Photoshop CS3 books dealing with the case. The author summarizes the many years of practical skills. practical application of the basic operation and the combination of careful design and selection of 10 examples of areas: advertising and posters. brochures. product packaging. digital images. special effects. web. pixel. illustration. interface. and signs. Exa.…

Editorial: Ordnance Pub. Date :2008-06-01 version 1, 2000
- Tapa blanda
Librería: liu xing, Nanjing, JS, Chinaliu xing
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 421,79
Envío por EUR 16,13Se envía de China a Estados Unidos de AmericaCantidad disponible: 1 disponible
paperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 422 Publisher: Ordnance Pub. Date :2008-06-01 version 1. Fundamental part of the book details the basic architectural renderings produced by the workflow. mental ray light environment of the establishment of a global approach. a variety of interior architecture materials to create methods. the use of special effects materials. render settings. precautions. etc. examples section of the study. simple living and sea house effect diagram three different themes complete production process. Book from the Background idea to create interior space model. the material to Render Output and final post processing of the series to expand to explain the complete production process. and in which each of the related key made a detailed analysis. This book not only for architectural. interior. product renderings performance of college students and relevant professional training institutions students to read. but also the basis for rendering but would like to have some further increase the level of rendering technology professionals read. but also as a college hospital school and community training institutions architectural design. interior design and product design and related professional materials. Contents: Chapter 01 Model 1.1-based interior architectural renderings. basic knowledge of interior architectural renderings 1.1.1 Introduction 1.1.2 workflow software and hardware configuration 1.1.3 instruction book instance book production software 1.2 on the model of high-quality work requirements 1.33ds Max 9 interface 1.3.13ds Max 9 basic layout of the system interface 1.3.23ds Max 9 interface customization 1.43ds Max system setup and operation optimization model 1.5 combat training 1.5.1 Common indoor warm-up training model - lamp 1.5.2 Modeling Advanced Training - lounge chair 1.5.3 Integrated Modeling Training - Apple Monitor 1.5.4 cloth model solution - to create realistic cloth 1.5.5 precision model-based rendering optimization Chapter 02 2.1 three-dimensional world of lighting used in the construction 2.2mental ray 3.5 2.3 How to access the performance advantage of mental ray 2.4 renderer using the [final gathering] to achieve indirect illumination 2.4.13ds Max [sky] sky lighting simulation environment 2.4.2 of pure [ final gathering] render the proposal to set 2.5 [global illumination] with the [final gathering] 2.5.1 The use of GI to achieve indirect lighting to illuminate the scene fast photon 2.5.2 on [global illumination (GI)] render the proposal to set light AO simulation using 2.6 2.6.1 to establish the main effect of global illumination light source 2.6.2 2.6.3 AO implementations add fill light for the scene antialiasing to improve the quality of 2.6.4 to complete the final rendering Chapter 03 material basis 3.1 [Arch & Design (mi)] material 3.1. 1 [Arch & Design (mi)] material advantages 3.1.2 [Arch & Design (mi)] interface with the function 3.2 latex paint. flooring materials and colors of glass overflow control 3.3 3.3.1 3.3 glass containers and liquid .2 frosted glass and speed 3.3.3 3.3.4 realistic carved glass. colored glass and metal materials expand the use of 3.4 3.4.1 3.4.2 the conditions to achieve the perfect metal mirror stainless steel and non-ferrous metals 3.5 Various stone materials 3.4.3 Materials 3.5.1 Materials 3.5.2 rubble material tiles glass mosaic materials 3.5.3 and 3.5.4 pinch screens and translucent ceramic material hollow map 3.6 3.6.1 3.6.2 hollow translucent screens map production material 3.7 Since the light-emitting material instance of the Chapter 04 foundation and plot skills 4.1mental ray sun and sky Detailed 4.1.1 build 4.1.2 mental ray sun and sky simulation of a variety of lighting conditions. adjust the lighting mental ray 4.2 into building performance expert 4.2.1mental ray of Figure 4.2.2 Summary Chapter 05 three-phase scattered in the sun of life - study 5.1 Background. …