Publicado por Electronics Industry Pub. Date :2008-07-01 version 1, 2000
ISBN 10: 7121043289 ISBN 13: 9787121043284
Idioma: Inglés
Librería: liu xing, Nanjing, JS, China
EUR 47,28
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. Language:Chinese.Pages Number: 266 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. This textbook consists of three parts: the first part of the basic theory of cashier positions (Chapter 1). easy to understand. of the Gang clear; second part is the practical operation of cashier positions (2 to 7). is the cashier should have the basic skills. this part of the project according to the demands of teaching positions. from point to surface gradually. with a strong practical nature.
Publicado por Electronics Industry Pub. Date :2008-07-01 version 1, 2000
ISBN 10: 7121067269 ISBN 13: 9787121067266
Librería: liu xing, Nanjing, JS, China
EUR 68,62
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. Paperback. Pub Date: 2008 07 Pages: 359 Language: Chinese in Publisher: Electronic Industry Press book CentOS 5 modeled in two parts of the basic use of the Linux operating system and system management. Basics introduces the basics of free software and open source software. and the basics of Linux. CentOS installation. use Linux character operator interface and commonly used commands. Shell function and Shell Programming; system chapter describes the package management system updates. account.
Publicado por Electronics Industry Pub. Date :2008-07-01 version 1, 2000
ISBN 10: 7121065908 ISBN 13: 9787121065903
Idioma: Inglés
Librería: liu xing, Nanjing, JS, China
EUR 363,90
Convertir monedaCantidad disponible: 10 disponibles
Añadir al carritopaperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 380 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. Book by example. in layman's language to explain the essence of Zush 3.1 technologies. including Zush modeling. carving methods: Zush core technology Displacement. Normal. Bump and Cavity maps of the principles and production methods; Zush with other 3D programs (such as Maya and 3ds Max. etc.) for interactive use of the method: Zaash all the drawing tools and panels detailed parameter description (with examples and pictures) ; Zush textures from modeling to the entire process. The book is divided into five chapters: Zush 3.1 Function overview and interface description; modeling; texture and mapping: mapping function; synthesis examples - U.S. sea mermaid. Complete contents of the book. written in simple. coherent and rich in legend. for all of Zush interested readers. as well as in the CG industry and related fields to use. Contents: Chapter 1 Zush 3.1 features an overview of software functions and interfaces overview 1.1.1 Introduction 1.1Zush high-speed. real-time. multi-resolution level of carving tools 1.1.2 Super Displacement Map (displacement mapping) function 1.1.3Zsphere (Z ball) biological modeling 1.1.4Projection Master (master project) 1.1.5 true 2.5-D drawing functions 1.1.6ZuSh 3.1 introduces new features introduced 1.2Zush interface plug-in installation 1.2.2Zush 1.2.1Zush 3.1 Introduction 1.3 interface. custom interface and pre-set Chapter 2. modeling 2.1Zush 3.1 model is created in the import obj format model 2.1.1 2.1.2 Tool from the Tool panel and the icon bar. select Zush 3.1 comes with 3D objects 2.1.3Zsphere (Z ball) modeling approach 2.2 model Basic editing environment 2.2.2 2.2.1 model edit mode selection display 2.2.3Masking (mask) function 2.2.4Stencil (template) 2.3 model editing tool carving method 2.3.1 2.3.2 Multi-resolution modeling sculpting brushes and carving methods 2.3.3Transpose mode 2.3.4SubTool (sub-objects). 3D Layer and Mesh Extraction2.3.5HD Sculpting (precision engraving) 2.3.6Projection Master use 2.3.7Morph Target panel 2.3.8ReSym and Smart ReSym2.3.9Rigging function 2.3.10Topology (topology) and Retopolizing (re-topology) function 2.3.11Deformation panel Chapter 3 textures (Texture) and map (Map) 3.1 to create texture and UV texture coordinates 3.1.1 3.1.2 Creating texture coordinates 3.1.3 The method of texturing the model texture updates 3.1.4 and output 3.2Displacement. Normal. Bump and Cavity maps 3.2.1 introduced four kinds of map 3.2.2Displacement. Normal. Bump. Cavity map produced 3.3 Zush and other interactive 3D applications with the use of 3.3.1Zush use 3.3.2Zush switched to Maya and 3ds Max 8 of Chapter 4 of the interactive graphics using the drawing tools 4.1.1 4.1 4.1.2 pixel pixel drawing tools modifying tools (The pixel modification toot) 4.P.33D Tools 4.2 behavior of the control panel painting. drawing tools 4.2.1Draw panel 4.2.2Stroke (strokes) the effect of drawing panel 4.2.3Alpha4.3 control panel 4.3.1Material (material) panels 4.3. 2Light (lighting) panels 4.3.3Render (rendering) panel 4.4Laver (layer) of the role and Marker (tag) function 4.4.1Laver (layer) panel 4.4.2Marker (tag) function synthesis examples in Chapter 5 - Sea 5.1 United States Mermaid Mermaid Ball Z model modeling step 5.1.1 5.1.2 design ideas and sketches to create tools for the ball with the Z model 5.2 model mermaid carved head sculpture 5.2.1 5.2.2 5.3 body parts sculpture mermaid texture and texture of the material production 5.3.1 5.3.2 Mermaid Mermaid set the material for theFour Satisfaction guaranteed,or money back.
Publicado por Electronics Industry Pub. Date :2008-07-01 version 1, 2000
ISBN 10: 7121068400 ISBN 13: 9787121068409
Idioma: Inglés
Librería: liu xing, Nanjing, JS, China
EUR 527,00
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. Pages Number: 566 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. JSP Web applications has become a mainstream development language. the framework for a variety of open source technology are endless. This book will be fully sort out the need to use Java Web development in a variety of technologies. and to explain the popular Struts. Hibernate. Spring Framework technology. supplemented by examples and project case studies. implementation. and continue to use various techniques .
Publicado por Electronics Industry Pub. Date :2008-07-01 version 1, 2000
ISBN 10: 7121068524 ISBN 13: 9787121068522
Idioma: Inglés
Librería: liu xing, Nanjing, JS, China
EUR 739,20
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 808 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. Book ActionScript 3.0 as a new. independent language with its own characteristics. the system comprehensive introduction to the language of structure and concepts. Ability to develop practical book for the purpose of development. the basic syntax of the language. the core concepts and new features unified. Point in the language of logic based on knowledge and practical application of the system. the weight of the syntax and concepts re-classification and organization. Flash web applications and scripts with the actual development. object-oriented development around the idea. go into the details of ActionScript 3.0 in its own logic. Not only solved the problem of what to do should. also answered questions about why. Lead the reader understand the underlying grammar representation within the beauty. culture ActionScript 3.0 development thinking. so that readers can write code smoothly. This book Deep and smooth transition for all levels of readers. Even if the reader does not have the background knowledge. can easily read the book. and eventually to master ActionScript 3.0. Development experience for a reader to read the book to help out the inertia of thinking. new understanding of the language. Contents: Section 1 ActionScript3.0 external knowledge ActionScript3.0 Chapter 1 Overview 1.1 scripting language based scripting language the concept of knowledge 1.1.1 1.1.2 1.1.3 scripting language. script and program features and ActionScript 1.2.1LEGO 1.2Flash Design and Action mode 1.2.2Flash origin development process 1.2.4ActionScript3.0 progress 1.2.3 1.2.5 versatility 1.2.6FlashLite 1.2.7ActionScript3.0 programming tools 1.3Flash of life internal mechanism 1.3.1Flash application process 1.3. 2SWF file storage instance Tag structure 1.3.3Tag structure analysis 1.3.5AVM2 1.3.4 compiled implementation of Resolution 1.3.6 Timing 1.4AS3 interact with the RIA development process of evolution 1.4.2 1.4.1 software system architecture 1.4.3RIA birth About 1.4.5ActionScript3.0 its advantages 1.4.4AdobeAIR development 1.4.6AIR learning steps with AdobeAIR 1.5 Summary Chapter 2 Chapter 3 Configuring the development environment to create HelloWorld program ActionScript3.0 first two elements of Chapter 4 of the language syntax-based Chapter 5 Flow Control Structure and function of object-oriented programming in Chapter 6 Chapter 7 Section 3 AS3 object language commonly used application in Chapter 8 Chapter 9 of the script-based animation and scripting animation Advanced Simulation Chapter 10. the first movie clip and graphic images Chapter 11 Chapter 12 events and interaction with external data first four combat chapter Chapter 13 Chapter 14 write interactive games RSS news reader Chapter 15 FLV video player full screenFour Satisfaction guaranteed,or money back.