EUR 37,36
Convertir monedaCantidad disponible: 5 disponibles
Añadir al carritoHardback. Condición: New. For the thousands of US sailors bound for the Pacific theatre of World War II, the Hawaiian Islands were the staging ground for an unknown fate. Their perception of Honolulu as a tropical paradise quickly deflated upon their arrival. The anticipation of a moonlit Diamond Head, available hula girls and free-flowing and affordable rum quickly materialized into crowded streets, beaches cordoned off with barbed wire and endless lines to nowhere. Still, as with many ports of call, diversions were plentiful, and set against the warm trade winds, sailors took advantage of them on their last stop to hell. Shore Leave is the first photobook to capture the Honolulu of this time and place. It is a one-of-a-kind visual document of a port that, for many sailors who passed through, was their initiation into manhood. Classic 1940s images of Hawaiian hula girls complement scrapbook photos of jaunty, uniformed sailors touring the island on a motorcycle or playing pool. Young women masquerading as bonafide hula girls pose with sailors in photobooth arcades, a ritual that for many would be the last human embrace before being deposited onto the battefield. Whether on the crowded streets of Waikiki or in line at the famed Black Cat Cafe, the young American men appear content for the moment with the liberties that their 48 hours away from the ship afforded. Meticulously culled from a 30-year collection of scrapbooks, photo albums and ephemera, Shore Leave-beautifully packaged with its clothbound, tipped-on cover-presents the dreams and realities of young men on their way to war in a Honolulu as exotic and forbidden as it was banal and lonely.
EUR 40,83
Convertir monedaCantidad disponible: 5 disponibles
Añadir al carritoHardback. Condición: New. For the thousands of US sailors bound for the Pacific theatre of World War II, the Hawaiian Islands were the staging ground for an unknown fate. Their perception of Honolulu as a tropical paradise quickly deflated upon their arrival. The anticipation of a moonlit Diamond Head, available hula girls and free-flowing and affordable rum quickly materialized into crowded streets, beaches cordoned off with barbed wire and endless lines to nowhere. Still, as with many ports of call, diversions were plentiful, and set against the warm trade winds, sailors took advantage of them on their last stop to hell. Shore Leave is the first photobook to capture the Honolulu of this time and place. It is a one-of-a-kind visual document of a port that, for many sailors who passed through, was their initiation into manhood. Classic 1940s images of Hawaiian hula girls complement scrapbook photos of jaunty, uniformed sailors touring the island on a motorcycle or playing pool. Young women masquerading as bonafide hula girls pose with sailors in photobooth arcades, a ritual that for many would be the last human embrace before being deposited onto the battefield. Whether on the crowded streets of Waikiki or in line at the famed Black Cat Cafe, the young American men appear content for the moment with the liberties that their 48 hours away from the ship afforded. Meticulously culled from a 30-year collection of scrapbooks, photo albums and ephemera, Shore Leave-beautifully packaged with its clothbound, tipped-on cover-presents the dreams and realities of young men on their way to war in a Honolulu as exotic and forbidden as it was banal and lonely.
EUR 51,88
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoHardback. Condición: New. Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays - one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller - and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.
EUR 53,94
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoHardback. Condición: New. Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays - one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller - and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.
EUR 60,07
Convertir monedaCantidad disponible: 14 disponibles
Añadir al carritoHardback. Condición: New. Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays - one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller - and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.
EUR 64,70
Convertir monedaCantidad disponible: 14 disponibles
Añadir al carritoHardback. Condición: New. Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays - one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller - and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.