Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 32,79
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Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.7.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 42,78
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 53,82
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Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1789809509 ISBN 13: 9781789809503
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 59,91
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Añadir al carritoPaperback. Condición: New. Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key FeaturesBuild captivating multiplayer games using Unreal Engine and C++Incorporate existing C++ libraries into your game to add extra functionality such as hardware integrationPractical solutions for memory management, error handling, inputs, and collision for your game codebaseBook DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!What you will learnCreate C++ classes and structs that integrate well with UE4 and the Blueprints editorDiscover how to work with various APIs that Unreal Engine already containsUtilize advanced concepts such as events, delegates, and interfaces in your UE4 projectsBuild user interfaces using Canvas and UMG through C++Extend the Unreal Editor by creating custom windows and editorsImplement AI tasks and services using C++, Blackboard, and Behavior TreesWrite C++ code with networking in mind and replicate properties and functionsWho this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.
Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1789809509 ISBN 13: 9781789809503
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 64,56
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Añadir al carritoPaperback. Condición: New. Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key FeaturesBuild captivating multiplayer games using Unreal Engine and C++Incorporate existing C++ libraries into your game to add extra functionality such as hardware integrationPractical solutions for memory management, error handling, inputs, and collision for your game codebaseBook DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!What you will learnCreate C++ classes and structs that integrate well with UE4 and the Blueprints editorDiscover how to work with various APIs that Unreal Engine already containsUtilize advanced concepts such as events, delegates, and interfaces in your UE4 projectsBuild user interfaces using Canvas and UMG through C++Extend the Unreal Editor by creating custom windows and editorsImplement AI tasks and services using C++, Blackboard, and Behavior TreesWrite C++ code with networking in mind and replicate properties and functionsWho this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.
Publicado por Packt Publishing 2016-10-24, 2016
ISBN 10: 1785885545 ISBN 13: 9781785885549
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 50,47
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Añadir al carritoPaperback. Condición: New.
EUR 60,80
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Añadir al carritoCondición: New. Über den AutorrnrnWilliam Sherif is a C++ programmer with more than eight years experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven y.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 39,16
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Añadir al carritoCondición: New.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 77,86
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Añadir al carritoPaperback. Condición: New. New. book.
EUR 90,83
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Añadir al carritoPaperback. Condición: Like New. Like New. book.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 29,11
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Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 29,24
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Añadir al carritoPaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Publicado por Packt Publishing, Limited, 2019
ISBN 10: 1789809509 ISBN 13: 9781789809503
Idioma: Inglés
Librería: Majestic Books, Hounslow, Reino Unido
EUR 57,58
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Añadir al carritoCondición: New. Print on Demand pp. 708.